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Dark Messiah of Might and Magic Interview
September 19, 2006   John JCal Callaham > [View My Other Articles]
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Dark Messiah of Might and Magic Interview (con't)

FiringSquad: What sort of playable characters will be available in Dark Messiah?

Waubert de Genlis: There is only one playable character in Dark Messiah as it is an action game. You play as Sareth, a young apprentice sent by his master to deliver an artifact to a friend in Stonehelm, a free city of the East.

During the game you will have the opportunity to evolve Sareth. Each time you complete a mission, you will earn skill points which you can spend to acquire new abilities, skills and spells. Thanks to these skills you can adopt different play styles ranging from mage to warrior and assassin. There are not fixed classes though, as you can arrange you skills the way you want, choosing to grow, for instance, your warrior and mage skills.

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FiringSquad: What kind of locations and missions will the player get to see in the game?

Waubert de Genlis: The locations include a temple, a city, catacombs, caves and a boat. Examples of mission objectives range from recovering an item, chasing down an enemy, defeating a boss or protecting an NPC.

FiringSquad: What are some of the more memorable creatures that the player will encounter in the game?

Waubert de Genlis: Cyclops, Paokai (a blind dragon that lives in orcish regions)…but of course we hope that all creatures will be memorable! We worked a lot on the AI to make it act and fight in a realistic way. They can sense the environment and use it against you and most of them will have some competencies in combat allowing them to dodge, parry, and develop tactics…

FiringSquad: The multiplayer features in the game sound pretty interesting. What can you tell us about the dev team's plans for multiplayer in the game?

Waubert de Genlis: The game will provide deathmatch, team deathmatch and the brand-new Crusade mode, all of which support up to 32 players on the same map. The team at Kuju in the UK has been solely dedicated to that part of the game.

In the multiplayer part of the game you will play character “classes”, similar to what can be found in games like Battlefield 1942. The classes will have the opportunity to evolve during online campaigns.
The Crusade mode will be more of mix between Battlefield and WoW Battlegrounds. The rounds will take place on huge maps where you have “reinforcements” (or spawn point). You have to capture flags on the map to make the opposite side’s reinforcements decrease, and the game ends when there are no spawn points left or when all flags on the map have been captured.

On top of that, players will be rewarded with skill points for each “Act of Bravery” they perform. An act of bravery could be to kill and enemy, of course, but also capturing a spawn point, healing a teammate or assisting with decisive help in a battle (like blinding an enemy to allow a warrior to kill him for instance).

The skills you earn allow you to purchase new skills or to strengthen existing ones. The skills will be class-dependant.

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