Dark Sector Interview (con't)
FiringSquad: What sort of enemies will the player face in the game?
Dave Kudirka: There are two distinct enemy forces in Dark Sector: the Lasrian Military, and those that have been infected and have become monsters. The general population of Lasria has fled, and the coastal city is now occupied by former-KGB and Red Guard--fighting to drive back the diseased attacking forces . The unfortunate part is that Hayden, being infected, is identified as a hostile target and thus will find no sympathy from the Lasrian army. Equally distressing for the player is that the monsterous forces identify Hayden as human and will attack accordingly. The player can expect to encounter a freakish assortment of cunning enemy AI in the game; including troopers that co-ordinate attacks and take defensive positions, infected civilians that swarm you, dogs that ambush you, and grotesque beasts that stalk you.
FiringSquad: What will the weapons and items be like in Dark Sector?
Dave Kudirka: Dark Sector has a generous assortment of firearms including: pistols, SMGs. assault rifles, shotguns, grenades, and an RPG. We’ve implemented a Black Market system where the player can purchase these weapons, but guns can also be stolen from downed enemy soldiers. However, in Dark Sector, the main event is the Glaive.
The Glaive is a bladed disc that explodes from Hayden’s hand, and when launched through the air it can cut down enemies with deadly precision, operating like a boomerang that can be recalled during flight. Its unique molecular structure allows it to absorb natural elements like fire and electricity which can then be used to burn and electrocute enemies. We can’t tell you everything we have planned for the Glaive, but you can be sure that it will be the most dynamic tool in your arsenal as it is used for both puzzle and combat gameplay.
FiringSquad: What other unique elements will the game have?
Dave Kudirka: We’ve implemented some cool features and gameplay elements that will keep the experience fresh. One such feature that we’ve showcased in our trailer is the ability to perform brutal and satisfying finishing moves. These moves can be performed in a variety of situations—in stealth-like sneak attacks, melee battles, and chaotic scrums. The successful execution of these moves yields visceral, spectacular, and horrifying results.
FiringSquad: What is the current status of the game's progress and when will it be released?
Dave Kudirka: Dark Sector is in full production and will be released this fall.
FiringSquad: Finally is there anything else you wish to say about Dark Sector?
Dave Kudirka: This title is going to take a lot of people by surprise with its twisted narrative and dynamic puzzle/combat gameplay; but some of the best elements of Dark Sector have yet to be revealed. If you think you know exactly what to expect from this title after seeing a few videos or screenshots, you are mistaken.