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Deus Ex 2 Interview
December 02, 2003   Jakub Wojnarowicz > [View My Other Articles]
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Conclusion

FiringSquad: Are there any people in particular that inspired the science fiction and conspiracies in Deus Ex and Invisible War?

Harvey:: Sheldon Pacotti was the lead writer for Deus Ex and Deus Ex--Invisible War. He and Sarah Paetsch worked with the game design team on all the missions, and those two wrote the AI one-liner 'barks' and the conversations. Aside from drawing from seminal video games, 'paper' roleplaying games and their own fevered imaginations, people on our team have drawn inspiration from Philip K. Dick, Umberto Eco, (nonlinear stuff like) Karen Elizabeth Gordon's The Red Shoes and Milorad Pavic's Dictionary of the Khazars (to see how other writers deal with building drama when you don't know what sequence readers/players are going to encounter passages in), Alexis de Tocqueville (Democracy in America), Bertrand Russell (Principles of Social Reconstruction), the tv show "24," Thomas Pynchon, Salman Rushdie's Midnight's Children, the movie Blade Runner (and other canonical cyberpunk like) Snow Crash and Neuromancer. (As writer Sarah Paetsch said at one point, "We're not all that cyber, but it's the same landscape, overrun and blighted by commercialization and sprawl and sometimes some sort of apocalypse.") We also tried to stay up on current nanotech development and recent science reports.

Deus Ex 2 Interview [ Ship party again @ 481 x 330 ] > View Full-Size in another window.
Ship party again


FiringSquad: How different will the Xbox version be from the PC game, technically?

Harvey:: The PC version features high-res textures for the maps/environments and high-res textures for the characters. Also, if you prefer mouselook or setting the game at a higher screen resolution, PC is the way to go. However, the Xbox versions lets you lie on the couch and play with a controller, on your big TV, with your awesome home sound system.


FiringSquad: How does developing on Xbox compare to PC or PS2 development?

Harvey:: Xbox (console) is easier in some ways, since the hardware spec is totally fixed/known. In other ways it's harder, since you have so little RAM. As with many things, neither is 'better,' but both have trade-offs. Very much like game design decisions.


FiringSquad: Thanks for your time, we know you must be very busy in these final days of development!

Harvey:: I love talking about the game. We are very happy with Deus Ex--Invisible War. We think it turned out better than Deus Ex in every single way. It gets much better several hours into play, when players start playing with creativity, actually playing improvisationally. I hope that word spreads about the ways in which this is a different gaming experience.

Harvey speaks on FiringSquad about Deus Ex 2! So what do you think about the interview? Let us know in the news comments! Yes, anonymous posting is allowed!




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