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Devastation Review
April 30, 2003   Tom Chick > [View My Other Articles]
Product Info | User Reviews(2) | Article Images(41) | Image Gallery | Comments | Forum Thread
Page 4

Dead to Wrongs

You'd be dead wrong. The first problem is that on missions without respawners, a dead teammate is a fail state. No matter where you are, no matter what's happening, no matter how close you are to finishing your objectives, if one of your teammates dies, the mission will instantly end in failure. So when the bots start doing stupid things like shooting each other, which they'll gladly do when they're not busy shooting you, the mission will come to a screeching halt. When they're not busy shooting each other, they'll shoot at walls. They'll get in your way. They'll ignore your orders and do whatever they feel like doing, which generally involves shooting each other in a blind attempt to drill their bullets through any obstacles in the general direction of an enemy bot, who is simultaneously doing something just as stupid. Some missions begin with friendly and enemy units so close that as soon as the game loads, the firing begins and your teammates start dying. This is when you'd be hard-pressed to think of a game more aggravating than Devastation.

Devastation Review [ Awaiting gentrification @ 640 x 480 ] > View Full-Size in another window.
Awaiting gentrification

Devastation Review [ Warehouse to warehouse fighting @ 640 x 480 ] > View Full-Size in another window.
Warehouse to warehouse fighting

Devastation Review [ Bombing run complete @ 640 x 480 ] > View Full-Size in another window.
Bombing run complete


Best game with a remote control rat!

The animation is just as bad as the AI behavior. Bots jump straight in the air as if they were on pogo sticks. Movement has that whole ice-sliding/moonwalking/rotating-in-place dynamic. The game is unstable, frequently crashing to desktop and only sometimes generating a crash save so you won't have to backtrack to your last saved position. Sometimes you'll get stuck on some invisible obstacle with no way out other than reloading the game from the last time you saved.

The weapons are tired variations on the same old themes: pistols, submachine guns, assault rifles, sniper rifles, miniguns, and shotguns, all in two or three different flavors. There's a rail gun that sets your enemy on fire before he evaporates in a shell of ash. The rat drone in an earth-bound variation on the redeemer; you drive a rat with a camera on his head around the level, detonating it with the click of your mouse button. This is used in the only thing in Devastation that might pass for a puzzle.

Devastation Review [ We're here to rescue you, whoever you are @ 640 x 480 ] > View Full-Size in another window.
We're here to rescue you, whoever you are

Devastation Review [ Asian alleyway @ 640 x 480 ] > View Full-Size in another window.
Asian alleyway

Devastation Review [ Sniping snipers @ 640 x 480 ] > View Full-Size in another window.
Sniping snipers


So at least you have your multiplayer support, right? It's the Unreal engine, there's the cool Territories mode with respawners, and the last patch gave the weapons a bit of aural punch. Let's go online. Where, surprise! surprise!, we'll find a wasteland of uninhabited servers every bit as deserted as the level design.



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 Random Fact
Daikatana had two teammates who couldn’t die, and their AI was actually quite impressive (though still fatally flawed). Devastation has up to eight. Didn’t anyone learn anything?

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