Overview
Developer: Blizzard North
Diablo 2 official page: http://www.blizzard.com/diablo2/
More Diablo 2 resources
Lord Of Terror
When Diablo came out almost 4 years ago, it was the surprise hit of the 1997. One day there wasn't Diablo, the next it was on store shelves, and the day after North American productivity plummeted 25%. Although Blizzard liked to classify it as a RPG, it wasn't really one. More like an action-RPG, since so much of the game relied on reflex and mouse-clicking. The story development was slim and roleplaying aspects non-existent. Yet the simple, addictive gameplay hooked us all and had us begging for more.
![Diablo 2 Review [ Getting my bearings @ 640 x 480 ] > View Full-Size in another window.](images/1-s.jpg) Getting my bearings
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![Diablo 2 Review [ Whoah she's bad @ 640 x 480 ] > View Full-Size in another window.](images/2-s.jpg) Whoah she's bad
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After years of development, a few promises, a few leaked features and dozens of delays - Diablo II is here. The Second Coming of Hell and another dip in all IT stocks came to my desk less than a week ago, and grudgingly I accepted the job of reviewing the game.
For those of you who've been in a timewarp the past 5 years and never heard of Diablo or Diablo II, let me give you a brief rundown on both.
Diablo
Diablo was a game where you played a hero of one of three character classes - Warrior, Sorcerer or Rogue. This hero operated out of a small town called Tristram, underneath which Hell itself was opening up. At first simply trying to clear the local corrupted Cathedral of vermin infestation, the hero soon discovers that something much more sinister is afoot. Hence you keep going deeper and deeper through the game until you discover that none other than the Lord of Terror himself - Diablo - is at the root of all the problems. You see, he, along with his two other brothers - form the Three Prime Evils. They got banished from Hell by lesser evils and then rampaged around the world until they were captured in soulstones given to mortals by the angel Tyrael.
![Diablo 2 Review [ Bastards! Stay dead! @ 640 x 480 ] > View Full-Size in another window.](images/3-s.jpg) Bastards! Stay dead!
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![Diablo 2 Review [ Diane opens up a can of wup ass @ 640 x 480 ] > View Full-Size in another window.](images/4-s.jpg) Diane opens up a can of wup ass
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Through 4 different dungeons having 4 levels each you fought, died, and recovered your own corpse. You'd restart the game when it got too hard to gain xp in easier areas, and go back in again. It was all about getting to the next level, getting the next spell, getting the next better weapon or armor. It was simple to the point of being idiotic. Click the mouse to move somewhere, then click-click-click-click-click at some monster until it dies, and move on to kill more. That's an over-simplified description, of course - but the point is that Diablo was extremely addictive.