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Driver Review
October 30, 1999   Nat Binky Baldwin > [View My Other Articles]
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Introduction

Publisher: GT Interactive
Developer: Reflections Interactive

Who da (wheel) man?

In Reflections Interactive's newest title, Driver, you are! We here at FiringSquad (motto: our Mormon can beat up your Mormon) got our slimy little hands on a copy by posing as reputable journalists, and we're here to give you the full scoop. We'll tell you how it plays, how it compares to the Playstation version, and how many licks it takes to get to the centre of a tootsie roll pop. We know all and see all, so be good, for goodness' sake.

For those of you not already familiar with the Playstation version (which has been out for some time now), here's the basic idea: you're an undercover cop posing as a getaway driver. You drive a 70's muscle car with extremely loose shocks on missions to do various nefarious deeds while avoiding the cops. The action takes place in four major metropolitan areas: Miami, San Francisco, New York, and Los Angeles.

Not a simulator

Reflections Interactive's last titles were the Destruction Derby series, which explains a lot about Driver's gameplay. Instead of trying to realistically create a driving experience like such games as Need for Speed, Driver opts for the gonzo-action and wild chases that are reminiscent of the final reality-be-damned scene from the Blues Brothers.

For those of you who want to see this craziness from every possible vantage point, the game also includes a director feature - once you've finished with your game, you can go back and play through the carnage with full control over the camera. If you just want to see the action without spending a ton of time editing, there's also an auto-director feature to use.

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