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Enemy Territory Guide
September 15, 2003   Jakub Wojnarowicz > [View My Other Articles]
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Battery

Overview

Battery is arguably the worst map that ET came with. Allies start with a huge height disadvantage on the beach, in the open and having to climb up a steep hill before being confronted by a cliff, on top of which Axis players are sniping, mortaring, rocketing and air striking them from. The cliff can’t be climbed except by construction of a ramp, which gets easily destroyed by a covert ops’ satchel charge. The alternate route is through the left side of the map, and requires an Axis uniform to get into.

Axis players have two possible starting spawns, inside the base or in the forward bunker. As long as they don’t give up the forward bunker or a uniform, they’re invincible.

Axis

If Axis plays Battery properly, it should be impossible for Allies to win this map, no matter what they do. Playing properly means that no one goes out the back door, or goes down on the beach. Once that happens, a uniform is given away and allows Allies to get in the rear entrance, making victory very difficult.

Enemy Territory Guide [ Axis point of view on Allied Battery spawn @ 800 x 600 ] > View Full-Size in another window.
Axis point of view on Allied Battery spawn

Enemy Territory Guide [ Bunker view of ramp build and beach1 @ 800 x 600 ] > View Full-Size in another window.
Bunker view of ramp build and beach1

Enemy Territory Guide [ DO NOT GO DOWN ON THE BEACH @ 800 x 600 ] > View Full-Size in another window.
DO NOT GO DOWN ON THE BEACH


Axis forces should spawn with an even complement of all classes, but soldiers should stick to mortars and panzers. Standard strategy is to use mortars, grenades, artillery and air strikes to block the way up the hill. If construction begins on a ramp, destroy it with a satchel charge. If an Allied artillery or air strike starts hitting the hill, it’s generally safe to back away for a second. The key is to keep your distance enough so that if you are hit, your corpse won’t be blown onto the beach and into the hands of a waiting Allied covert ops agent. Field ops should always be raining hell on the enemy.

Panzer soldiers have two very important tasks – they are the final preventative measure against a uniform being stolen or the ramp being constructed. The moment a panzer-equipped soldier spots an Axis corpse on the beach, he should immediately blast it to prevent the uniform from falling into Allied hands. Or, if the tell-tale wrenching sound of the ramp construction begins, blast the engineer without hesitation.

For God’s sake, whatever you do, hit v-1-0 to yell ‘enemy in disguise’ and repeat it several times if you get thrown to the beach.

Allied

If the Axis don’t make any mistakes, you’re screwed. The Allied team should spawn with a focus on covert ops, engineers and panzer soldiers. A competent mortar soldier might be able to keep the hill relatively clear of Axis, but will be vulnerable to enemy fire from almost anywhere on the beach. At least two field ops should be present and attempting to send air strikes onto the top of the beach to clear out Axis covert ops and help the ramp survive.

Enemy Territory Guide [ Allied Battery spawn view @ 800 x 600 ] > View Full-Size in another window.
Allied Battery spawn view

Enemy Territory Guide [ The rear entrance on Battery @ 800 x 600 ] > View Full-Size in another window.
The rear entrance on Battery

Enemy Territory Guide [ The target - Battery gun controls @ 800 x 600 ] > View Full-Size in another window.
The target - Battery gun controls


The two or three Allied panzers should focus on the bunker, keeping the pressure on Axis panzers to prevent them from destroying uniforms or engineers. The rest of the Allied team should be covert ops, covert ops and more covert ops. All but one, maybe two should be trying to get a uniform from the beach or the cliff. The one not doing so should sit in the water and snipe at Axis troops on the cliff.

As soon as you get up the hill, go for the forward bunker and try to get the spawn flag. Once (or rather, *if*) the forward bunker is captured, it must be held at all costs or you’ll face another grueling fight up the beach. As the bunker is secured, some covert ops can change to medics. From here on in, the fight should be in your favor as the Axis have lost momentum. With uniforms readily available in the in-base fights, covert ops should be able to lead their teammates in the back way to try and demolish the gun controls with an engineer’s explosives.



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 Random Fact
Battery is the most boring ET map in the world.

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