Europa Universalis III is the first Paradox title to go to a 3D engine. Now, that might not mean much to you, but it was also Paradox’s chance to re-do just about everything else. Their venerable 2D game engines did the job, in one form or another, from the original Europa Universalis all the way to the excellent Hearts of Iron II.
What the 3D engine does is simplify art and design for the developers, things that we won’t necessarily notice. Some may prefer the look and scalable nature of 3D, others may enjoy the artsy individual details of the 2D maps. What everyone will benefit from, however, are some of the under-the-hood changes.
Take for example the starting periods available in EU3. You can choose any date between 1453 and 1789. That may be May 2nd, 1454, or December 7th, 1776. The map, the events, the kings and rulers will all adjust to their historically appropriate settings. Pick the wrong date as Prussia, and you might find yourself facing the combined might of Saxony, Sweden, France, Austria, and Russia as Frederick II. Yes, indeed, you can live through the fun and frolick known as the Seven Years’ War in which Frederick and Prussia were only saved from total destruction by the ascension of the prussophile Peter III to the Russian throne.
The customizable starting dates are just the tip of the iceberg. The core gameplay of EU3 hasn’t been changed; fans of earlier games in the franchise will feel right at home. However, Paradox has gone to great lengths to spruce things up. Nations are much more customizable now. Whereas before a player simply got to play with a single slider once per decade, adjusting centralization, quality/quantity, or mercantilism/free trade values, now there are more ways to customize. National ideas are a group of option slots that unlock as the game goes on and the player chooses from. As more slots open, the player can fill them with national ideas, which help define the characteristics of your state. They are all beneficial, but in different ways. Historically, Prussia was a state that relied on a relatively small (though proportionately huge compared to its population) army that was thoroughly professional and trained. However, if you were to be interesting in a colonial venture as Prussia rather than the conquest of central Europe, you may choose to select national ideas that favor colonial expansion and a strong navy.
Provincial upgrades are also significantly expanded. Your choices are going to be vast and varied compared to the sparse selection available in EU2. There are structures to reduce unit build times, improve the economy, reduce revolt risk and support religion. Not tied to provincial upgrades or national ideas are councillors and advisers. These are historical or semi-historical personas you can hire to improve your prestige gain, tech spending, and so on.
On top of this, if the player is in the Holy Roman Empire, he can interact with it a great deal more than before. Also, Catholic players can mess with Vatican politics, sometimes to their advantage, but there can be negative consequences if a rival power seizes control of the Mother Church.
In short, Paradox has done the game a huge favor by giving him work to keep him busy between conflicts. No longer is your idle time spent merely cementing national friendships via royal marriages and bribes. Now there is the economy to take care of, national ideas to work towards and decide, and advisers to choose.
The key thing is that all these new features are just add-ons. They don’t change the core EU gameplay much at all. Players worried that they’ll find themselves facing a micromanagement festival like Victoria: An Empire Under the Sun or Hearts of Iron II have nothing to fret about. Europa Universalis III looks to be shaping up as a really solid sequel that retains the heart and charm of its predecessors, and builds on this quality foundation with a variety of new features. Easily one of the most anticipated strategy games of the coming year.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
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Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
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Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
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