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Europa Universalis II Review
January 17, 2002   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews(1) | Article Images(29) | Image Gallery | Comments | Forum Thread
The Concept

Developer: Paradox Entertainment
Publisher: Strategy First
Europa Universalis 2 official page: http://www.europa-universalis.com/

World conquest, world perspective

The original Europa Universalis was as fine a strategy game as we’ve ever seen here at FiringSquad. Combining strongly executed elements of diplomacy, religion, trade, conquest and balance of power it is by far the best historical strategy game ever.

Its weaker points, such as the graphics and sound effects, did nothing to detract from its addictiveness and remarkably deep gameplay. EU suffered from some other issues that gamers felt the need to address – such as the inability to play smaller nations. These flaws were quickly remedied by mod teams, who took advantage of plain-text data files to fix historical inaccuracies, correct imbalances, and introduce ‘what-if’ scenarios.

Europa Universalis II Review [ Load and look around @ 800 x 600 ] > View Full-Size in another window.
Load and look around

Europa Universalis II Review [ That would be my Papal States @ 800 x 600 ] > View Full-Size in another window.
That would be my Papal States

Europa Universalis II Review [ Religions of the various nations @ 800 x 600 ] > View Full-Size in another window.
Religions of the various nations


It’s all about the history

The EU games are concerned with the grand sweep of history from the Renaissance to the Enlightenment. They must walk a fine line between keeping events historical and plausible, and giving the player enough freedom to do things that his chosen country had not or could not have done at that point in history. Possible historical events such as “what if the English HAD conquered France in the 100 Years’ War?” can be answered here. Historically, they had – Henry V beat France into submission and Charles VI accepted Henry as his son-in-law and heir. If Henry had been healthier and lived a mere two months longer, he would have been king of both England and France.

How would have history unfolded then? Assuming the English player is capable of conquering France, you can see a potential future history. As France, would you lead it into the glory it experienced under Napoleon, or would that just be unnecessary since you’ve already conquered the world? Or, under your inept leadership, did it lose any chance of glory long before the Revolution?

Europa Universalis II Review [ From all those conquests, no one likes me @ 800 x 600 ] > View Full-Size in another window.
From all those conquests, no one likes me

Europa Universalis II Review [ Papal States had royal marriages? @ 800 x 600 ] > View Full-Size in another window.
Papal States had royal marriages?

Europa Universalis II Review [ Damn missions forced me to go to war @ 800 x 600 ] > View Full-Size in another window.
Damn missions forced me to go to war


Europa Universalis started in 1492, when the general make-up of Europe was quite similar to the way it ended in 1792 (with only Russia, Austria and Poland having significant border changes.) Nations also lacked character – historical events were few and far between. They followed historical paths, but those were quite rigid. You could always count on Spain to colonize all of Latin America, or that Russia would almost always expand into the East. Other than that, nothing really happened to them.

Europa Universalis II, on the other hand, adds a whole slew of historical events. These are added onto volatile countries whose borders were far from stable, and quite different from what they ended up being in the end.



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 System Reqs:
Windows 95/98/ME/2000
Pentium II 266
64 MB RAM
DirectX compatible graphics adapter (at least 2mb video memory)
16 bit DirectX 8 sound card

FS Recommends:
Pentium III/Athlon 600
256MB of RAM

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