Weapons
Mutagens
One of the key parts to the game will be mutating your Genohunters. This is by far one of the coolest parts of the game. Mutating them opens up new weapons and also increases the level of damage done with existing weapons. New weapons and skills are gained by absorbing the meat of newly killed creatures. After the meat has been absorbed you can enter the "mutator", another screen accessible at any time for mutation. At this time you can hit the mutation button and you end up with two possible results to choose from. This method reminds me of the transmogrifier that Calvin had. Simply write the name on the side of the box and push the button!
When mutating with no new DNA, some of the attributes will rise while others fall. You can actually just sit there and keep mutating your buddies till the meter runs dry. Occasionally, at the beginnings of levels, you will get favorable mutations to all stats. When mutating with DNA from a new creature the new genotypes are almost always favorable. As well as getting a new skill, other stats will rise.
![Evolva Review [ The hives @ 640 x 480 ] > View Full-Size in another window.](images/23-s.jpg) The hives
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![Evolva Review [ Invisible me @ 640 x 480 ] > View Full-Size in another window.](images/24-s.jpg) Invisible me
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One thing I didn't quite get a clear grasp on was whether the different hunters have a natural tendency to be better in one thing than another. When you first start the game you see that the Genos have types. One is called heavy, another is called agile; I guess this might have some bearing on what their proficiencies are. The other two Genos are called intelligent and speed. My question is what attributes in the game require intelligence? A little baffled, I would try to make sure that my Genos had the weapons I thought necessary. I guess the whole strategy thing was a little lost on me. My playing style involved lots of backward running and killing. What I would have given to get a sniper style weapon.
The Heavy Artillery
The earlier levels start you off pretty light with some claws and flame breath. I'm not much of a fan of the claws but the flame breath is pretty dope. A bit later you get introduced to the gun-like weapon in the game. Following that is the rocket launcher, another fun weapon. Some of the other weapons are short-range lightning, and some weird spawned crawlies. The niftiest weapons in my book would have to be the disruptor gun and snot. The snot slows creatures down and it is flammable, quite a deadly combination. The disruptor gun is sure to be the cause many a broken keyboard in multi-player matches. This weapon essentially changes all the keys randomly for a period of time. The in game version converts enemy units to your side.
![Evolva Review [ Good bonfire @ 640 x 480 ] > View Full-Size in another window.](images/25-s.jpg) Good bonfire
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![Evolva Review [ Maybe a little out of hand @ 640 x 480 ] > View Full-Size in another window.](images/26-s.jpg) Maybe a little out of hand
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All the weapons also have special charge-ups. If a separate key is held down for a certain period time, a more powerful attack is unleashed. For example, the flame breath turns into a fireball, and the gun becomes more like a shotgun. This has its equivalent in every weapon. Once again the coolest was the snot. Instead of simply streaming it you hawked a huge loogie that splattered on everything.
Some of the non-weapon abilities are shields, invisibility, sticky-feet, armor, jumping, running and speed. The last four are always enabled, meaning they are more like attributes than weapons. Shields and invisibility have power-ups and usage limits like the other weapons. For these two abilities the special usage is merely a prolonged version of the original.
![Evolva Review [ ok very out of hand @ 640 x 480 ] > View Full-Size in another window.](images/27-s.jpg) ok very out of hand
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![Evolva Review [ That has to hurt @ 640 x 480 ] > View Full-Size in another window.](images/28-s.jpg) That has to hurt
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