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F-Zero GX Review
August 29, 2003   Marcus Yam > [View My Other Articles]
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F-Zero memories

FiringSquad's Ricochet AwardI remember playing F-Zero for the very first time on an imported Super Famicom (known as the Super NES over here) and being completely blown away by it. There was really nothing like it at the time, and it was extremely impressive since it was running on a still-freshly-hot-cutting-edge console. Perhaps the original F-Zero’s aim was to show off the system’s Mode 7 powers, but the result was a great game that has spawned an incarnation on every new Nintendo console since then.

A dozen years after the original, we’re finally upon the latest version on the GameCube: F-Zero GX – and it’s every bit as exhilarating as first game during its time.



Nintendo and Sega, sitting in a tree…

It’s interesting to note that Sega are the ones behind this latest chapter of this Nintendo franchise racer. More accurately, Sega’s Amusement Vision, known on GameCube for Super Monkey Ball, was responsible for the development of F-Zero GX. Seeing the Nintendo and Sega logos side-by-side on every boot-up is something that I’m still not used to.

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 Random fact
EAD (Entertainment, Analysis, and Design) were the developers of the original F-Zero on SNES, as well as F-Zero X on N64.

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