FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Console : Action : F-Zero GX Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Silent Hunter: Wolves of the Pacific Review Screenshots [74] (4)


Clive Barker's Jericho Review (Round 2) (6) by jacobvandy
Beyond Good and Evil (prelim 2) (5) by exe3
Portal Review {Prelim 2} (8) by Battousai_Ryu
BioShock Review(Preliminary #2) (3) by Hyper
Entering Hell (0) by Fisherman
A Truely "Epic" Game: Unreal Tournament 3 Review (4) by Discobiscuits
Half-Life 2 - Still Looks good (0) by MindCrime
Bloody Satisfied (0) by phatphrog
Sins of a Solar Empire Beta Review [Prelim 2] (5) by Itchyeyes
The Bland Addiction: World of Warcraft (16) by Discobiscuits

More Blogs >>




F-Zero GX Review
August 29, 2003   Marcus Yam > [View My Other Articles]
Product Info | +User Review | Article Images(26) | Image Gallery | Comments | Forum Thread
F-Zero memories

FiringSquad's Ricochet AwardI remember playing F-Zero for the very first time on an imported Super Famicom (known as the Super NES over here) and being completely blown away by it. There was really nothing like it at the time, and it was extremely impressive since it was running on a still-freshly-hot-cutting-edge console. Perhaps the original F-Zero’s aim was to show off the system’s Mode 7 powers, but the result was a great game that has spawned an incarnation on every new Nintendo console since then.

A dozen years after the original, we’re finally upon the latest version on the GameCube: F-Zero GX – and it’s every bit as exhilarating as first game during its time.



Nintendo and Sega, sitting in a tree…

It’s interesting to note that Sega are the ones behind this latest chapter of this Nintendo franchise racer. More accurately, Sega’s Amusement Vision, known on GameCube for Super Monkey Ball, was responsible for the development of F-Zero GX. Seeing the Nintendo and Sega logos side-by-side on every boot-up is something that I’m still not used to.

    Next page: Modes & tracks... Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» BioShock Review(Preliminary #2) (3)
by Hyper (3) Talk with this user on their Shout Box (My other blogs) Posted 7 months ago

Sponsored Links
:
[GO]


 Latest Headlines
Win a Complete Crossfire System! (4)
Activision merger with Vivendi approved, deal closes tomorrow (5)
Sony releases 2.41 PS3 update (7)
More EA-Take-Two Developments (2)
Rock Band Continuing to Add DLC Crap (2)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random fact
EAD (Entertainment, Analysis, and Design) were the developers of the original F-Zero on SNES, as well as F-Zero X on N64.

Life Insurance  Office Rental London  Mortgage Calculator  Car Insurance  McDonalds
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved