Buildings, summary
Structures
There are a lot of cool different buildings as well, about 20 in all at this point. You've got a variety of defensive emplacements that can punish incoming attackers - gun towers, rocket towers, laser, flame and fusion armed ones, you name it. You'll also need to build utility buildings like mining emplacements, refineries, etc to improve your economy. Factories, tank bays, and air bases churn out vehicles, while shield generators can put a protective umbrella over your base for protection from most incoming weaponry. Don't forget radar emplacements to see the threats before they are within firing range.
![Fire and Darkness Preview & Interview [ A rocket tower defends a factory @ 640 x 480 ] > View Full-Size in another window.](images/e-s.jpg) A rocket tower defends a factory
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Summing it up
Overall Fire and Darkness looks like it's a game with tons of potential. Check out our interview with David Rosenthal for even more info about F&D, and what they have in store for the future. The alpha build definitely looks like they're on the right track, and we're eager to see what the coming months hold for the development of the game.
![Fire and Darkness Preview & Interview [ Huge desert melee @ 640 x 480 ] > View Full-Size in another window.](images/f-s.jpg) Huge desert melee
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