Kaos Studios are no fools, however. Even if the single player campaign is great they know that it will be the multiplayer portion of Frontlines that will be the big draw. The game will have 32 player support for the Xbox 360 and PS3 versions but PC players will have the full 64 player support experience. The main difference between Frontlines' multiplayer and Battlefield's is Frontlines' use of capturing objectives. In a normal Battlefield game capture points are all over the map and can be captured and held by a team at any time. In Frontline's case there are also capture points all over their maps but only two or so can be captured and held at any one time. For example if your team holds onto the two center capture points they can then advance to the next two points on the map and attempt to capture them while the other team attempts to defend. This idea of a moving "frontline" (get it?) is Kaos's attempt to make multiplayer games a bit more cohesive with less time just running around on the map.
As with the Battlefield games there are a number of player classes you can choose from (Assault, Heavy Assault, Sniper, Anti-Vehicle, etc) and when you select one of these classes you get set up with a pre-determined set of weapons. Frontline doesn't lack in this area; shotguns, machine guns, rocket launchers and more will be at your disposal. Vehicles from unarmed (but fast) jeeps to massive (but slow) tanks and even Apache style helicopters will also be available. Frontlines also has some cool near-future gadgets to play with. You can pilot unmanned air drones to give you and your team a heads up on the enemy. You can also pilot a ground wheeled drone that can take out vehicles if you pilot them under their carriage and detonate them. You can also pinpoint and call in air strikes which show fighter jets flying in to blow up whatever target you choose.
We played one two maps on the Xbox 360 along with one map on the PC versions. The first Xbox 360 map was a small 16 player map that was set in a forest style setting with some industrial structures. A larger 32 player Xbox 360 map was set in a rather dirty and oppressive oil field with massive oil puddles and pipes everywhere. The PC level we played was set in a bombed out urban downtown area with whole buildings smashed against each other. Kaos is using Epic's Unreal Engine 3 for Frontlines and the graphics and art style are looking first rate with the game having a grittiness that much of the Battlefield series lacks.
Frontlines: Fuel of War is entering an already crowded shooter genre but its timely setting, its new way of looking at vast outdoor battles and its cool weapons and gadgets already make it look different than the normal game of its type. THQ plans to release the PC and Xbox 360 versions of Frontlines in the first quarter of 2008; the PS3 version will be released sometime later in 2008. You can look for at least an Xbox 360 demo of Frontlines to be released sometime in the near future.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.