FiringSquad: How do you mix the traditional MMORPG combat with the more fast paced action that Fury has?
Paul Whipp: Firstly, you can only take 24 abilities (or weapon changes or potions) into combat and must choose an appropriate set. Furthermore the charge mechanism ensures that not all abilities are available all the time. This avoids you having to choose from a bewildering number of options.
Secondly, there is no mana to worry about. This means you only have to worry about the cool-downs. There is no backing off and sitting down to eat a banana in Fury!
Third, and perhaps most important of all, we still use traditional MMO targeting so that you are not involved in twitch style aiming. You can start out and do fairly well spamming your abilities as they become available but you soon learn that there is time to think because you are not constantly trying to aim and maneuver so you can choose the right ability while still having fun in a fast paced game.
FiringSquad: What other unique gameplay elements will Fury have?
Paul Whipp: The elemental charge system and incarnations are the biggest features that players will notice in terms of the game play.
We are also providing great team oriented game types and a unique match making system that ensures every contest is as evenly matched as possible because we believe that close fights are the most fun.
The character advancement uses trials that players undertake in the contests. The loot also comes from killing players in the contests. This way we provide full featured character advancement entirely within the competitive environment. It means that players will often ‘win’ even if they are on the losing side because they’ll win some really cool loot or achieve their trials and advance their characters.
Our realm architecture is also unique. Players who share the same realm are all on the same side. All the people you encounter in the sanctuary areas such as the schools, the markets or the preparation areas are on your side. The opposing teams are drawn from other realms. With as many as 5,000 concurrent players in a realm you’ll never be short of potential team mates and with as many as 39 opposing realms you will certainly never be short of well matched opponents.
FiringSquad: What can you tell us about the graphical features in the game's engine?
Paul Whipp: We are using Unreal Engine 3.0 to the full. In addition to this we are adding our own rendering technology so that players with lower specification PCs can also enjoy playing the game.
FiringSquad: What can you tell us about plans for a beta test for the game?
Paul Whipp: We hope to start closed beta testing before the end of this year. Check out www.unleashthefury.com regularly for details concerning entry.
FiringSquad: At the moment what can you tell us about the plans for officially launching the game and how much will it cost to play?
Paul Whipp: We expect to complete Fury in 2007. We are in negotiation with several potential partners at the moment and a business model is yet to be finalized.
FiringSquad: Finally is there anything else you wish to say about Fury at this time?
Paul Whipp: We set out to build a game that would be incredible fun to play and that would avoid a lot of the parts of traditional MMO games that we find dull. Even at pre-alpha, Fury is already so much fun that one of our biggest problems now is stopping playing long enough to finish building it!
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.