FiringSquad: What lessons learned from creating the main game will be put into the expansion pack?
Brad Wardell: The biggest lessons will probably be in the graphics area. The GalCiv II engine was so new that the graphics team was very conservative in what they did with it. With the expansion pack, they’ve started to make the most of the new engine and as a result the ships and such will look a lot better.
FiringSquad: Galactic Civilizations II just had a new patch which added more robust mod support. What sort of mods would you like to see people make for the game?
Brad Wardell: I’d like to see people make mods that allow them to play the game in substantially different ways. I’m a big Civ 4 fan and I’ve seen mods for Civ 4 that let people do some amazing things. I’d like to see mods where the game itself is significantly different to play.
FiringSquad: You are making a decision to make Dark Avatar an Internet only download purchase, despite solid retail sales of the main game. Why was this decision made?
Brad Wardell: The main reason was marketing; we wanted to keep our retail message very straightforward: get Galactic Civilizations II. We also felt that while the game has done great at retail, about half our actual revenue has come from digital downloads and when one adds in the cost of getting into retail and doing the appropriate market development for a strong retail push, digital downloads provided the best return.
FiringSquad: Will there be any chances of a beta for the expansion pack before its release?
Brad Wardell: We’re still thinking about that.
FiringSquad: Overall what is the status of the expansion's progress and when will it be released?
Brad Wardell: Our goal is to have the game out this Fall – before Christmas. Things are moving along pretty well; I will have my work cut out on the AI. I am currently working on Galactic Civilizations II v1.3 which is a free update and then will move on to doing my part on the expansion (I code the computer AI). The ships and asteroids and other goodies are really pretty cool.
FiringSquad: After Dark Avatar, what are Stardock's upcoming plans? Will we finally learn more about your free MMO game Society?
Brad Wardell: I hope so. The biggest challenge at Stardock is building up the team size. We have the budget, we just don’t have enough people. The GalCiv II team will be moving more to Society next year but we also have to get The Political Machine 2008 done in time for the next Presidential Election. We also have a fantasy turn-based strategy game we want to do, as well, so we have to figure out how many people we have to put on which projects and go from there. Society (www.societygame.com) is something we really want to make, but you can imagine the team sizes involved on that.
FiringSquad: Finally is there anything else you wish to say about Galactic Civilizations II: Dark Avatar?
Brad Wardell: Sure. One of our big goals for this expansion pack is to do things a bit differently than one usually sees with expansion packs. It’s not about adding some new units and the like; it’s about really taking the gameplay to the next level. We want to introduce enough new gameplay concepts that will greatly extend the game’s lifespan for players. To put it another way, I didn’t want to have to wait for a sequel or something to get this stuff in; some of the features are really exciting. Being able to design your opponents, for instance, seems so obvious in hindsight that there was no way we were going to wait until some future sequel to do that; it’s too compelling. Hopefully gamers will feel the same way.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.