FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Ghost Recon Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Silent Hunter: Wolves of the Pacific Review Screenshots [74] (4)


Monstru's Biostar Contest results (0) by Monstru
The Bland Addiction: World of Warcraft (17) by Discobiscuits
AMD Game Review Writing Contest Rules! (12) by FS-Lyle
The Witcher Review, The Polish RPG that could. (6) by McStu
The Orange Box Review in 500 Words! [Preliminary #2] (7) by Swatt
p45 contest (0) by vanovich
Fury - The PvP Exclusive MMO? (2) by imoish
Defense of the Ancients Review (Warcraft III Map/Mod) [Preliminary #2] (6) by Discobiscuits
Battlefield 1942: 5 Years Later (2) by theboomboom
Call of Duty 4: Modern Warfare SP Review (prelim 2) (8) by jacobvandy

More Blogs >>




Ghost Recon Review
January 24, 2002   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews(1) | Article Images(54) | Image Gallery | Comments | Forum Thread
Gameplay & Interface

Subtle changes

There are fifteen missions in Ghost Recon, which may seem short until you actually try one of these missions. At best, played by a skilled player who knows the mission, one can be finished in fifteen minutes to half an hour. Given the average gamer trying the mission a first time… it won’t be beaten. In fact, the average gamer will probably be unable to beat it over four or five tries, and will be lucky to escape with one limping team member if he does it sooner. Or you could be cheap and save at every step, but – take it from experience – that kills the fun. Otherwise, ‘fun’ surprises abound in the game.

Ghost Recon Review [ Tank again @ 800 x 600 ] > View Full-Size in another window.
Tank again

Ghost Recon Review [ I can make him out, can you? @ 800 x 600 ] > View Full-Size in another window.
I can make him out, can you?

Ghost Recon Review [ Careful... @ 800 x 600 ] > View Full-Size in another window.
Careful...


One thing to learn is that you never ever let your guard down. Also, you always want to have a sniper and demolitions man with anti-tank weapons with you. I’ve yet to encounter a mission where the sniper hasn’t saved the day, or at least set up the victory. The ability to spot, and if necessary, pick off targets before they become a problem (or worse, force you to change course) is priceless. Having support troops with machineguns, laying down suppressive fire while another fireteam moves into position is priceless. Seeing a tank that was blocking the path go up in smoke is priceless. There are no useless agents. Keeping them alive isn’t just a matter of getting a good score, achieving an objective or being a good leader – it’s a matter of survival.

Leapfrog your squads through old, “clear” areas with the same caution that you go through the new ones. Stop, watch and wait for enemy patrols, take the time to scan further ahead with binoculars or the sniper. Do not reveal your position with pre-emptive fire if the time is not right. There are just too many lessons Ghost Recon forces the gamer to learn.

Taking fire!

The player needs to learn when to trust the AI’s skills above his own, which routes to move through and which spots to pick for staging points for the next phase of movement. The tactical map can see as much use during some missions as the game view itself. There is no such thing as “cruise along, and expect ambushes at these points”. The game can screw you over pretty much anywhere it chooses to.

Ghost Recon Review [ She'll be coming down the mountain when she comes @ 800 x 600 ] > View Full-Size in another window.
She'll be coming down the mountain when she comes

Ghost Recon Review [ I thought this wasn't SoF? @ 800 x 600 ] > View Full-Size in another window.
I thought this wasn't SoF?

Ghost Recon Review [ You can bomb the tree but you can't walk it @ 800 x 600 ] > View Full-Size in another window.
You can bomb the tree but you can't walk it


There are just so many fiendish punishments for sloppiness, one would think that the level designers are ex-Green Berets. Too impatient to wait? You might run into a patrol that was about to move into your sniper’s view, until you moved to ‘round the corner. Rushing ahead through forested terrain? Too bad for fireteam A that the tank behind the trees was paying attention and you weren’t. Careful with your men, you get only six at a time instead of sixteen as in previous games. Be especially careful with someone you need to complete a mission (such as a demolitions expert needed to bomb a target.)

The AI, both enemy and friendly, is extremely competent. They take cover, flee, react to incoming fire and take the time to aim properly. In fact, the enemy AI reacts too well with their aim against snipers, since at some distances they shouldn’t even be able to see the sniper without binoculars or a scope. On the other hand, they don’t radio for reinforcements, which keeps the gameplay vs realism score even at one a piece.

Command and control

The interface is somewhat cludgy at first. There are many commands unfamiliar to the regular FPS player. If you thought the ‘reload’ button was a significant advancement, prepare to be overwhelmed with team commands, team selection, character selection and group movement/behavior commands from the tactical map. This isn’t a bad kind of overwhelming, just a necessary one.

The basic commands could use a nicer, more familiar layout for regular gamers, but this is nothing that can’t be corrected with a little customization. The front-end could use a bit more work, especially (and ironically enough) the control configuration screen, as the full list of controls is never visible all at the same time.



Back! The miracles of plastic surgery     Features Galore Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Civilization IV Review for contest (9)
by Joluha (4) Talk with this user on their Shout Box (My other blogs) Posted 11 months ago

Sponsored Links
:
[GO]


 Hottest Topics
Ubisoft creative director: 'Piracy’s basically killing PC' (64)
Fallout 3 shipping sans DRM (20)
40-nm, DirectX 11 on tap for 2009 (17)
Early verdict: Catalyst 8.10 is going to rock! (12)
Will DS owners upgrade to the DSi? (11)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Haiku
I am the sniper
Death reaches far with my, I
Die intimately

Free Ringtone  Loans  Mortgages  Loans  MPAA
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved