The Concept
Developer: Barking Dog Studios
Publisher: Crave Entertainment
Global Operations official page: http://www.globalopsgame.com/
Counter-Strike with Class
Which two mods took Half-Life from a singleplayer superpower to a multiplayer god? First, there was Team Fortress Classic. Next, came Counter-Strike. TFC was a refinement on the old Team Fortress mod for Quake, and really had no major innovative elements. Counter-Strike was a whole new animal. Take team deathmatch with permanent deaths, objective-oriented play, asymmetric maps, throw in unequal weapons and a performance-rewarding economy system and you’ve got some idea of how different it was when it first came out.
![Global Operations Preview [ Mean-looking logo @ 640 x 480 ] > View Full-Size in another window.](images/01-s.jpg) Mean-looking logo
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![Global Operations Preview [ Your mission, should you choose to accept @ 640 x 480 ] > View Full-Size in another window.](images/02-s.jpg) Your mission, should you choose to accept
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![Global Operations Preview [ These are your objectives! @ 640 x 480 ] > View Full-Size in another window.](images/03-s.jpg) These are your objectives!
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It’s not hard to come up with a revolutionary concept, but making it work is. Thus, for the past little while we’ve seen people copycat both mods with little innovation. Global Operations takes a major part of TFC – the class system – and integrates it into the objective-oriented team deathmatch of Counter-Strike. This evolutionary approach makes a great deal of sense at first glance, though no one can tell if the gaming public picks up on the idea.
The teams
Global Operations doesn’t place the players in a generic “terrorist” or “counter-terrorist” role. Instead, they take on the identities of specific teams – military, para-military or even civilian enforcement. Terrorists can be full-fledged rebels or just rabble-rousers. Each mission has a small back story which helps outline the general objectives that the teams have to achieve.
![Global Operations Preview [ Choose your class @ 640 x 480 ] > View Full-Size in another window.](images/04-s.jpg) Choose your class
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![Global Operations Preview [ Damn dark on those choppers @ 640 x 480 ] > View Full-Size in another window.](images/05-s.jpg) Damn dark on those choppers
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![Global Operations Preview [ Go go go! @ 640 x 480 ] > View Full-Size in another window.](images/06-s.jpg) Go go go!
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Those objectives vary quite a bit more than players may be used to, and sometimes a team has more than one objective. Some missions are almost like Assault missions from Unreal Tournament, where a team has to accomplish a series of objectives – each unlocking the next. An example of this is the Russians needing to take out anti-aircraft units to deliver an airstrike, which clears a mountain pass. Once the pass is cleared, then the team can go in to assassinate a local terrorist cell leader.
The third mission in the game has the counter-terrorists going in as Canadian Special Forces units (
we have special forces? Holy cow! -Jakub). Their job is to capture an escaped Turkish terrorist who’s being led by his comrades to an extraction point. Since he is a prisoner yet to be convicted, assassination is not an option. Thus, the teams fight for control of the prisoner, leading him to and from each other’s escape points.
![Global Operations Preview [ All semblance of squad warfare has been lost @ 640 x 480 ] > View Full-Size in another window.](images/07-s.jpg) All semblance of squad warfare has been lost
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![Global Operations Preview [ Human one moment, a pile of goo the next @ 640 x 480 ] > View Full-Size in another window.](images/08-s.jpg) Human one moment, a pile of goo the next
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![Global Operations Preview [ Lookie lookie I got hookie @ 640 x 480 ] > View Full-Size in another window.](images/09-s.jpg) Lookie lookie I got hookie
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Naturally, there are plenty of ‘normal’ bomb/protection missions as well. One thing that is different from Counter-Strike is that death is not permanent. Rather, respawning works like it does in Wolfenstein, with a reinforcement round every thirty seconds or so. During reinforcement, players can switch classes or buy weapons and equipment.