This is my third attempt at a review of Halo PC and I’m glad for the chance at a second sober thought. The first review was glowing, the second tore into Halo PC for not measuring up to the original. Here, finally, I can appreciate the clean port that Gearbox has done and the solid campaign but make enough of a fuss to demonstrate general disappointment with the state of multiplayer. Sure it’s popular. So were Ford Pintos.
Rocket buggy!
Woohoo when I feel heavy metal!
Aiming this is hard
The brightest point about all this, is that if Microsoft wants to spend the money, all of these problems can be patched away. A better chat interface is easy – even color-coding messages would help tremendously. Co-op is a long-term project but not impossible, and the griefer-or-bunny server choice could be remedied by putting a cap on TKs, implementing a voting system, etc. Of course, this will happen if and only if Microsoft wants to spend the money. And why should they? It’s not likely that Halo 2 will come to the PC – not any time soon. So here’s to hoping, but expecting little. Cheers.
Fall, FALL!
Felled
Shot through the heart, and you're to blame!
Wow, doesn’t Jakub sound pessimistic there? Then again, we finally get Halo but without its trademark feature – great co-op – and with some irritating issues with multiplayer. Every server may be packed to the limit but really, how good is Halo compared to Enemy Territory, Battlefield 1942 or MOHAA? Maybe Jake’s right, maybe we do need to acknowledge that Halo’s a great singleplayer game… and that’s it. Maybe we have to be critical of Microsoft’s choice to delay it and release it half broken? Or maybe not. You make the call, you Sound Off! in our news comments.
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