FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Strategy : Hammer & Sickle Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Tony Hawk's Project 8 Preview Screenshots [30] (3)


BioShock Review(Preliminary #2) (3) by Hyper
PC in a world of Crysis (3) by greennova
The Witcher Review, The Polish RPG that could. (6) by McStu
My Biostar OC Contest Entry (0) by OneShotMemtok
Crysis Demo Single-Player Review (13) by Kessandra
The Orange Box Review in 500 Words! [Preliminary #2] (7) by Swatt
Writing a Game Review (9) by Kessandra
The Bland Addiction: World of Warcraft (17) by Discobiscuits
World in Conflict (PC) Review (6) by Kessandra
Civilization IV Review for contest (9) by Joluha

More Blogs >>




Hammer & Sickle Preview
August 17, 2005   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(26) | Image Gallery | Comments | Forum Thread
Gameplay

Hammer & Sickle is true to the standard set by Silent Storm and countless other tactical turn-based games. In combat, the real-time action ends and all characters are given their action points, which depend on their attributes. Every action from now, whether it’s changing pose from standing to crouching to prone, looking around, moving, firing or even checking inventory takes action points. How many points depends on the traits and skills of the character – for example, there are abilities that permit you to look around for free, or change positions at less of a cost.

The combat is highly detailed, with a robust damage and aim model – every object between a character and his target increases the difficulty of the shot. Accuracy also depends on whether or not the target was moving quickly, and each shot improves the chances of the next. Weapons have preferred firing positions, preferred firing modes – like snap shots, bursts, aimed shots or going cycling. There are different ranges, but these are generally scaled down from real the real life capabilities of a weapon. A shot with a rifle at 300 meters in real life is difficult but not impossible, in the game it isn’t even possible. Of course, rifles still have longer ranges than, say, SMGs or pistols.

Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.



The environment is of course fully destructible and one of the features we loved most about Silent Storm. Walls may protect from small-arms fire but they’re no good against a bazooka, for example. Hit a building with enough bazookas, especially the support structures on the lower levels, and part or all of the building may collapse – killing those within. The damage is also persistent, meaning that when the player comes back into the map zone, it will remain there. Enemies have factions and remember what the player has done – open up with your weapons on the villagers of a certain location and they’ll be hostile towards you from then on.

Of course, most of that was true in Silent Storm. Where Hammer & Sickle starts pushing the boundaries is by integrating the management of the game. Not only do you select and pay squad members like in Jagged Alliance, but you need to meet them, find them, rescue them – whatever. Weapons are collected and sold, equipment like health packs and forged documents must be bought and the player has to choose his way through the world. It’s not revolutionary, but it is clearly the next step after the Jagged Alliance titles.

Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.



It remains to be seen if Nival Interactive can deliver the RPG aspects with the same detail and polish that the combat is done. We hope that they won’t omit, say, a quest reminder. Currently, there are rules for leaving maps – sometimes you can’t go because there are enemies nearby, but most often the player has a task to accomplish and this isn’t always very clear. Overall, though, we have little doubt that Hammer & Sickle is shaping up to be one of the dark horse hits of the coming year.

Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.


Hammer & Sickle Preview [  @ 1024 x 768 ] > View Full-Size in another window.




Back! Page 1     HomeSquad
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Bioshock: The Brutally Honest Review [Preliminary #2] (6)
by Swatt (11) Talk with this user on their Shout Box (My other blogs) Posted 11 months ago
  Latest Content
Madden 09 Review
Madden 09 Review
With solid graphics and gameplay, there's a lot to like with EA's latest iteration of Madden, but Brett reports that there are still some annoying AI quirks that hold the game back. Read on for the full review!
Sep 2, 2008   [ View Similar Articles | View Comments ]
Soul Calibur IV Review
Soul Calibur IV Review
Are the additions of Darth Vader and Yoda enough to carry the Soul Calibur series? Yes and no. Brett finds the fighting enjoyable, but Namco Bandai's isn't perfect. Read the pros and cons in today's review!
Aug 26, 2008   [ View Similar Articles | View Comments ]
Alone in the Dark Review
Alone in the Dark Review
With its episodic plot, does Eden Games survival horror game live up to its predecessors?
Jul 31, 2008   [ View Similar Articles | View Comments ]
Guitar Hero: Aerosmith Review
Guitar Hero: Aerosmith Review
Fans of Aerosmith may be tempted to pick up the latest release of Guitar Hero -- which is focused primarily on the rock band -- but with just 41 songs Brett says you may want to think twice before picking up this game.
Jul 21, 2008   [ View Similar Articles | View Comments ]
LEGO Indiana Jones: The Original Adventures Review
LEGO Indiana Jones: The Original Adventures Review
With LEGO Indiana Jones, LucasArts attempts to recreate the success of their Star Wars saga, but did they deliver?
Jun 18, 2008   [ View Similar Articles | View Comments ]
Haze Review
Haze Review
Set in the not to distant future, Haze comes from the makers of Timesplitters. But does Free Radical's shooter deliver? Brett doesn't think so...
Jun 17, 2008   [ View Similar Articles | View Comments ]
Mass Effect PC Review
Mass Effect PC Review
BioWare's hit RPG shooter for the Xbox 360 has finally found its way to the PC. In this article Brett takes a look at the game and finds it offers a mixed experience.
Jun 6, 2008   [ View Similar Articles | View Comments ]
GTA IV Review
GTA IV Review
Niko Bellic doesn't need an introduction.
May 7, 2008   [ View Similar Articles | View Comments ]
The Simpsons Game Review
The Simpsons Game Review
Alex Mebane gives us an in-depth look of The Simpsons Game on the Nintendo Wii in another FiringSquad video review. Check out sweet gameplay footage and plenty of our yellow Springfielders in action.
May 2, 2008   [ View Similar Articles | View Comments ]
Assassin's Creed PC Review
Assassin's Creed PC Review
Assassin's Creed finally makes its way to the PC. How does it stack up? Does it meet the Thief legacy? Brett explores this deep philosophical question.
Apr 28, 2008   [ View Similar Articles | View Comments ]



Sponsored Links
:
[GO]


 Hottest Topics
Ubisoft creative director: 'Piracy’s basically killing PC' (69)
Far Cry 2 to utilize SecuROM DRM (20)
Windows 7 gets a name: Windows 7 (20)
StarCraft 2 a trilogy: each race has its own distinct game (17)
Sony holds firm on PS3 pricing (15)
Today's News >>
Today's Siteseeing >>


 Table of Contents


Check Out These Related Articles >>
Dawn of War: Soulstorm Review
Dawn of War: Soulstorm Review
Sins of a Solar Empire Review
Sins of a Solar Empire Review
Universe at War: Earth Assault Interview
Universe at War: Earth Assault Interview
StarCraft II Preview: No Bullshit
StarCraft II Preview: No Bullshit
Overlord Interview
Overlord Interview
World in Conflict Interview
World in Conflict Interview
Empire Earth III Interview
Empire Earth III Interview
Credit Cards  MPAA  Loans  Sheet Music  Solitaire Diamond Pendants
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved