HEI Interview (con't)
FiringSquad: How will the robbery missions be handled in HEI$T? Will the player have to pick locks and safes or will it be all about blowing stuff up?
Sean Patton: Players are presented with the banks’ obstacles and options on how to overcome them. The player can choose to acquire the means to blow up the vault or choose to build the skills of his safe cracker to break into the vault. Blowing the vault is faster, but the risks in getting the explosives are normally higher. Also when an explosive goes off in a bank, someone is going to report it, so the player better be prepared to get out quickly or deal with a barricade of police outside. On the other hand, cracking a safe takes more time, so the player will need to ensure that they have the patrons, tellers and guards covered during that duration, otherwise, they will set off the alarm. Its all trade offs the player will have to make in order to pull off a successful job.
FiringSquad: How will the gun fights and car chases be handled in the game?
Sean Patton: In HEI$T the player will be forced to take cover during combat. This allows us to have much more dramatic gun fights in tight quarters, such as banks. Car chases through the streets of San Francisco will be wild rides with the player able to use the city itself as an obstacle against pursuers. The player will discover ramps and shortcuts to get some space and even build alliances with people in the city that can be called upon to create diversions.
FiringSquad: Will the game feature any multiplayer elements?
Sean Patton: Absolutely! We’ll reveal more details on HEI$T’s multiplayer component when the time is right.
FiringSquad: What other unique features will HEI$T have?
Sean Patton: Well…open world San Francisco comes to mind, then there’s squad based game play, cover based combat, the ability to build your reputation as you prepare to take down the Mint. A bunch more, but you and your readers and all the members of their families, and all their friends, and all their friend’s friends, will likely want to buy the game and find out for yourselves instead of letting me spill all the beans.
FiringSquad: What can you tell us about the game’s graphical features and art style?
Sean Patton: I can tell you that HEI$T’s graphics are nothing but awesome. We are using the UnrealEngine3 and really pushing it to the limit. Our art team is extremely talented and has created a great style that reflects the 60’s.
FiringSquad: Will there be a demo of the game released before it ships?
Sean Patton: We always hope so, but it really comes down to time.
FiringSquad: What is the current status of the game’s progress and when will it be released?
Sean Patton: Probably about 35% complete.
FiringSquad: Is there anything else you wish to say about HEI$T?
Sean Patton: HEI$T is always about the job. Get in, get the cash and get away.