Interface continued
OK, here's the plan
The other way to control your men is via the strategy map screen. Entering into the map will pause the game, allowing you to give each man concurrent, specific instructions. In this way, you can execute complicated, four-man maneuvers by yourself. At least, that's the theory. The map, while claimed to be essential by the manual, is difficult to use and buggy, and ultimately relies on your men to follow orders, which they are notoriously bad at.
Even if the enemies appeared on the map consistently once you've spotted them, there'd still be a plethora of problems. It's hard to coordinate simple movement, because the men aren't labled in any way on the map, but the follow command necessitates clicking on them (not their icons, but the map representations (small, nondescript green circles)). If you just want all the men to walk to the same point, good luck. Once you give a man a move command then click on the next man, the first one's path disappears, making it hard to have them end up at the same place.
As if the difficulty of using the map, the lack of attention the soldiers pay to your commands (attack the enemy? You must mean drop to the ground then roll around like a kitten on catnip), and the sporadic reliability of the on-map enemy markers isn't enough, there's another problem: you can only give commands to the three soldiers that weren't active when you went into the map screen. The one that was will ignore any commands you give him. This is a pain which could have been easily worked around; if you switch to a man while he's carrying out orders, he will continue to carry them out, stopping only if you start controlling him.
![Hidden & Dangerous Review [ Bang. @ 640 x 480 ] > View Full-Size in another window.](images/g-s.jpg) Bang.
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![Hidden & Dangerous Review [ Ok, you shoot everyone @ 640 x 480 ] > View Full-Size in another window.](images/h-s.jpg) Ok, you shoot everyone
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