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Homeworld Preview
December 23, 1998   Dennis Thresh Fong > [View My Other Articles]
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What about the little things?

Details! Details! Details!

Perhaps the best part of the game is the level of detail involved. You can see how beautiful the graphics are in the screenshots but this detail extends also to the way ships can interact with one another. Some larger ships are carriers for smaller fighters. Scramble the fighters off to their target and you can see them come back from their mission to their home ship. But you won't just see the fighters "disappear" into the larger ship. Zoom in more closely and you'll see each individual fighter dock at a specific bay on the ship.

One can also see the same docking principles with the resource collecting ships. One uses resource collecting ships to harvest from nebulas, gas clouds, or nebulae (it seems to be the same resource model as Command and Conquer's tiberium collectors). They return to a storage ship with has an underbelly docking point. All resources contribute to one type of resource unit, regardless of where it came from. One can also build research platforms that individually develop new technologies. Dock them together and they can work faster or on more advanced technologies. According to Relic, there will be a very extensive technology tree. In a lot of ways, getting advanced technology will be critical to success in multiplayer, so the research ships will be good targets to attack.

The immense detail of Homeworld extends out to the environment and how your ships can interact with it. Certain types of weapons can trigger lightning storms in dust clouds. Similar types of phenomena can be triggered in gas clouds or nebulae. This opens up a variety of strategic avenues as far as setting ambushes, etc. It will also be interesting to see how this affects resource gathering because all those places contain resources to gather. There are other things you can do besides lightning storms. For example, the asteroids in an asteroid belt can be broken up into smaller chunks and when combined with a gravity well generator, can be used as a deadly weapon. There will also be computer controlled pirates to deal with, as well as derelict (abandoned) ships to salvage for technology.

Stay out
I'd stay out of this one if I were you..
Score!
Scooooore!

Back! Read about Homeworld's amazing graphics & audio     Read about the new units Next!
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 Random Fact
While some of the capital ships are over 7km long, non-linear scaling is used on smaller ships so they will still be visible while zoomed out.

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