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Hour of Victory Interview
April 09, 2007   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images(14) | Image Gallery | Comments | Forum Thread
Hour of Victory Interview (con't)

FiringSquad: What kinds of weapons will the player get to use in the game and how different do the three playable character handle combat?

Jeremy Ray: The player has an array of authentic WW2 era equipment from US, British, Russian, and German forces. Including iconic weapons like the M1 Garand, MP40, MG42, PPSH, Thompson machinegun, Bren, Silenced Sten Gun, and combat knife.

You can play each character the way you like, but the Commando/Covert-op/Ranger specialize in frontal assault/sneaking/sniping respectively.

FiringSquad: Can you talk about how the AI of the game's enemies work?

Jeremy Ray:The AI use a system of hearing and vision to locate the player. In the game the player will notice three different demeanors for enemies that will change based on what the AI sees or hears. The first demeanor is relaxed and means the AI is on patrol or idling and basically unaware of any enemy threats. The second demeanor is investigative and this means the AI has heard or saw something they think might be a threat and they will search out the disturbance to investigate. The third demeanor is combat and this means the AI is aware of enemy targets and is actively trying to attack or defend.

The AI also has a number of reactions based on different gameplay scenarios including things like cowering or fleeing overpowered foes, diving out of the way of grenades, taking evasive maneuvers, melee attacking, and throwing grenades to name a few.

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Hour of Victory Interview [  @ 1024 x 768 ] > View Full-Size in another window.


FiringSquad: What sort of vehicles and items will the player get to use in Hour of Victory?

Jeremy Ray:Expect some of the most authentic looking era vehicles including tanks like the US Sherman and German Tiger and Panther, Kubelwagons, and troop transports. All vehicles in the game are made to be used by the player, and you can jump in or out of a vehicle whenever you see fit. You, not the game, choose the when, what, and where for your vehicle.

Jeremy Ray:You will also come across items like the infamous MG42 machinegun, Anti-aircraft guns, and battlefield radios.

FiringSquad: What multiplayer options will the game have?

Jeremy Ray:We’ll be making announcements on the multiplayer game modes next week.

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Hour of Victory Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Hour of Victory Interview [  @ 1024 x 768 ] > View Full-Size in another window.


FiringSquad: What other unique elements will the game have?

Jeremy Ray:Let me try a few random elements to see if any of these work for you. :) Being able to play as three different characters with different skills and using vehicles as you decide rather then being forced to always play the ‘tank level’. A story driven WW2 experience with a more action oriented tone and look inspired by movies like Where Eagles Dare as opposed to the well covered somber tone of games inspired by things like Saving Private Ryan.

Back! Page 1     More on Hour of Victory's use of Unreal Engine 3 and more. Next!
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