FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Hour of Victory Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Syndicate Reboot DART Vision Screenshots [5] (0)

Crank that s#!t up to 11!!! (14) by jarrodthome
My Crank That Sh#!t Up! entry :D (3) by chipmunk995
2nd Entry for Crank That S#!t Up! (2) by CamoDaGreat
Crank That S#!t Up! ENTRY :) (2) by CamoDaGreat
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
[Entry] Crank That S#!t Up Video Contest (5) by Animehero
CRANG That S#!T Up! (15) by ElwinRansom
My crank that S#!t Up entry! (13) by zin_onos
Superlative Computer (6) by arvernis
My First Entry For Crank That S#!T Up! (2) by deathknight.92

More Blogs >>




Hour of Victory Interview
April 09, 2007   John JCal Callaham > [View My Other Articles]
Product Info | User Reviews | Article Images(14) | Image Gallery | Comments | Forum Thread
Hour of Victory Interview (con't)

FiringSquad: What kinds of weapons will the player get to use in the game and how different do the three playable character handle combat?

Jeremy Ray: The player has an array of authentic WW2 era equipment from US, British, Russian, and German forces. Including iconic weapons like the M1 Garand, MP40, MG42, PPSH, Thompson machinegun, Bren, Silenced Sten Gun, and combat knife.

You can play each character the way you like, but the Commando/Covert-op/Ranger specialize in frontal assault/sneaking/sniping respectively.

FiringSquad: Can you talk about how the AI of the game's enemies work?

Jeremy Ray:The AI use a system of hearing and vision to locate the player. In the game the player will notice three different demeanors for enemies that will change based on what the AI sees or hears. The first demeanor is relaxed and means the AI is on patrol or idling and basically unaware of any enemy threats. The second demeanor is investigative and this means the AI has heard or saw something they think might be a threat and they will search out the disturbance to investigate. The third demeanor is combat and this means the AI is aware of enemy targets and is actively trying to attack or defend.

The AI also has a number of reactions based on different gameplay scenarios including things like cowering or fleeing overpowered foes, diving out of the way of grenades, taking evasive maneuvers, melee attacking, and throwing grenades to name a few.

Hour of Victory Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Hour of Victory Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Hour of Victory Interview [  @ 1024 x 768 ] > View Full-Size in another window.


FiringSquad: What sort of vehicles and items will the player get to use in Hour of Victory?

Jeremy Ray:Expect some of the most authentic looking era vehicles including tanks like the US Sherman and German Tiger and Panther, Kubelwagons, and troop transports. All vehicles in the game are made to be used by the player, and you can jump in or out of a vehicle whenever you see fit. You, not the game, choose the when, what, and where for your vehicle.

Jeremy Ray:You will also come across items like the infamous MG42 machinegun, Anti-aircraft guns, and battlefield radios.

FiringSquad: What multiplayer options will the game have?

Jeremy Ray:We’ll be making announcements on the multiplayer game modes next week.

Hour of Victory Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Hour of Victory Interview [  @ 1024 x 768 ] > View Full-Size in another window.


Hour of Victory Interview [  @ 1024 x 768 ] > View Full-Size in another window.


FiringSquad: What other unique elements will the game have?

Jeremy Ray:Let me try a few random elements to see if any of these work for you. :) Being able to play as three different characters with different skills and using vehicles as you decide rather then being forced to always play the ‘tank level’. A story driven WW2 experience with a more action oriented tone and look inspired by movies like Where Eagles Dare as opposed to the well covered somber tone of games inspired by things like Saving Private Ryan.

Back! Page 1     More on Hour of Victory's use of Unreal Engine 3 and more. Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My First Entry For Crank That S#!T Up! (2)
by deathknight.92 () Talk with this user on their Shout Box (My other blogs) Posted 19 months ago


 Hottest Topics
Blizzard appealing to block Valve trademarking DOTA (10)
Obsidian has 'Kickstarter fever', asks for suggestions (6)
Skyrim mod toolkit and Steam Workshop integration arrive with free official high-resolution texture pack (6)
Diablo 3 dev diary explains nightmare mode difficulty (5)
Bethesda shows modders how it's done: see what Skyrim developers added during free-form 'Game Jam' week (5)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved