Hour of Victory Interview (con't)
FiringSquad: Why was the Unreal Engine 3 chosen for the game and how was it modified for Hour of Victory's uses?
Jeremy Ray:Unreal Engine 3 provides a great performing well featured toolset that gives power to game designers and allows us to concentrate on getting to the fun quicker without the need for a huge bloated team that needs to sell 10 zillion units to break even. Obviously Epic recently has proofed that you can make a great game with their technology on the X360, and it is a pleasure to not have to sit around for months waiting for the first version of the renderer to barely work.
FiringSquad: Why was the decision made to make this game an Xbox 360 exclusive?
Jeremy Ray:We wanted to concentrate on providing the best experience that we could to the most amount of people, and for us that means focusing all of our attention on making the best Xbox 360 game that we can.
FiringSquad: Are there any plans for a demo of the game to be released via Xbox Live and if so what will it contain?
Jeremy Ray:Yes we plan on having a playable demo that will be available on Xbox Live before the retail version ships. We cannot reveal the details of the demo at this time.
FiringSquad: Will there be additional content released for the game after it ships via Xbox Live?
Jeremy Ray:This is something that we have explored and would like to do, but no decision has been made yet.
FiringSquad: What is the current status of the game's progress and when will it be released?
Jeremy Ray:We are nearing Alpha with all of the levels playable with loads of tweaking and bug fixing and lots of motivated but sleep deprived team members.
FiringSquad: Finally is there anything else you wish to say about Hour of Victory?
Jeremy Ray:Thanks for your time and we hope you get a chance to enjoy Hour of Victory this Summer exclusively on Xbox 360.