FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Kingpin Demo Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Silent Hunter: Wolves of the Pacific Review Screenshots [74] (4)

Meditation of a Tyranid (0) by Aftermath
T-Shirts! (0) by Skippy989
Afghanistan and Iraq (0) by anastamoses@gmail.com
»» best haiku ever (0) by darkportal_4
PC in a world of Crysis (3) by greennova
Far Cry 2 SP Review (wip) (1) by jacobvandy
Half Life 2 (Round 2) *runs* (8) by exe3
First Entry (1) by Skippy989
Sins of a Solar Empire Beta Review [Prelim 2] (5) by Itchyeyes
SHOCK & Awwwwww (1) by PS2Fish

More Blogs >>




Kingpin Demo Review
March 23, 1999   Bob CalBear Colayco > [View My Other Articles]
Dennis Thresh Fong > [View My Other Articles]
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
NPC Interaction

Thresh's comments in BLACK

CalBear's comments in BLUE

NPC Interaction

CalBear:
Kingpin sets itself apart from the other shooters by having the NPCs (non player characters) interact with you differently depending on how you approach them. Walk up to someone with a weapon drawn and they'll be belligerent, or even start attacking you. If you instead have your gun holstered, they'll react differently and may even help you with information or items. When you talk you have to choice of answering in a friendly or a hostile manner. Again, this affects how the NPC and his/her friends will treat you.

posse
This is my posse in the corridor of the projects

Losing Focus

For the first part of the game this works out beautifully. Trying to go all out hostile will result in a quick ass whupping for you, while being more friendly with certain characters will get them to be your allies or allow you to get useful information. However, as the demo wore on, the Xatrix team seemed to get away from the promise of this interactivity. Once you get past the sewers, the ol' shotgun diplomacy (shoot first, ask questions later) seemed to be the rule of the day. I honestly would reload the later scenes and retry them with my gun holstered and honey tongue at the ready - however this only gave the computer enemies free shots at me. That disappointed me a lot and I hope this was because they were in a rush to finish the demo. There's a hit game hiding in here somewhere, if enough time and thought are given to the single player design.

Back! Graphics and Sound     How's the gameplay? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Apple of your eye... (0)
by SuperCharge (4) Talk with this user on their Shout Box (My other blogs) Posted 7 months ago


 Latest Headlines
AMD Life After DX11 Contest (1)
Microsoft patents 'Super Guide': in-game walkthroughs (3)
Industry analyst believes game prices will fall in 2010 (5)
Get Dragon Age Origins for $10 off (0)
Final classes revealed for Star Wars: The Old Republic (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
The projects (Noun) - a shorthand term for any low income government housing building.

If you use the definition from gangsta rap or gangsta movies, then the projects are a rundown apartment building home to crackheads, prostitutes, and other criminal elements.

One dorm facility at Cal (Unit 2) used to be so crappy that students referred to it as "The Projects." It was renovated a couple years ago.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved