Overview
Developer: Third Law Interactive
Publisher: G.O.D.
KISS Psycho Circus official page: http://www.kisspsychocircus.com/
More KISS resources
Men In Makeup
Making a game with a license based around middle-aged rock stars who wear goofy makeup and even goofier outfits seems like a recipe for disaster. At best, it might turn out to be one of those weird games you play to see how messed up it is. Against all our expectations, Psycho Circus isn't a disaster and it's not one of those weird games - at least not in the way you'd expect. The game isn't based around the KISS band members so much as the universe that Todd MacFarlane created.
![Kiss Psycho Circus Review [ Select-A-Rock-Star @ 640 x 480 ] > View Full-Size in another window.](images/1-s.jpg) Select-A-Rock-Star
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![Kiss Psycho Circus Review [ Brings 'Phat' new meaning @ 640 x 480 ] > View Full-Size in another window.](images/2-s.jpg) Brings 'Phat' new meaning
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The four characters you play in the game each correspond to the real-life bandmembers. Paul Stanley is "the Starbearer", Peter Criss is "the Beastking", Ace Frehley is "the Celestial" and Gene Simmons (the guy with the tongue) is "the Demon". Cheesy-sounding? Of course. Nowadays, it wouldn't be KISS if it didn't feel cheesy at first. Yet it would be as much a crime to judge the game based on first appearances as it would be to write off KISS as a bunch of fruitloops in tights. The band's music is much better than you would think by looking at them. Todd MacFarlane created an engaging universe around the band. In keeping with the trend, the guys at Third Law Interactive have given us a game much deeper and more interesting than we ever expected.
![Kiss Psycho Circus Review [ Powerup time @ 640 x 480 ] > View Full-Size in another window.](images/3-s.jpg) Powerup time
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![Kiss Psycho Circus Review [ Bring it on, itsy-bitsy! @ 640 x 480 ] > View Full-Size in another window.](images/4-s.jpg) Bring it on, itsy-bitsy!
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Makeup Men fighting Demons
Todd MacFarlane is best known for creating Spawn and his insidiously hellish world. The same style of setting is used for Psycho Circus. The 'real world' is under constant assault by forces of evil and among its protectors are four avatars (guess who), each tied in with one of the four elements - air, earth, fire and water. Problem is that in the game, they haven't done much for quite a long time. They no longer have their costumes... er... armor, nor their weapons.
Each character will be required to regain his own equipment in their corresponding elemental plane. The planes are in the likeness of our world, yet always dominated by the element that is related to the plane.