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Knights of Honor Review
July 08, 2005   Jakub Wojnarowicz > [View My Other Articles]
Product Info | +User Review | Article Images(30) | Image Gallery | Comments | Forum Thread
Final Verdict

77%
Knights of Honor is an ambitious title that tries to turn Total War into a real-time game and succeeds, more or less. The real-time aspect has its advantages in forcing a good pace and adding real tension from unexpected events – the player can’t sit there for two hours trying to find the best way to respond to a sneak attack – but it also has drawbacks. The game can really get out of hand very quickly and the only way the player is going to learn that is the hard way, there is no preparation for the chaos that can follow over-expansion.

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There is an abundance of strategic options, so there is depth in that way, but not all of them work as well as they should. Diplomacy, for example, isn’t quite random but it seems as if all nations are mostly opportunistic and seize upon your immediate weakness without thought for the long-term consequences of the player off. The strategic AI isn’t particularly competent, either. It can keep the player from expanding, but it isn’t very good at keeping together an empire of its own.

The biggest disappointments are the tactical battles, which aren’t particularly interesting or attractive. The strategic game, despite its flaws, is worth playing but the battles that result from it just don’t measure up to the rest of Knights of Honor or its competitors. They can be resolved automatically with no penalty, but then it feels like a missing feature.

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