FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Strategy : Majesty Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Leaked Assassin's Creed 3 Screenshots [6] (0)

My crank that S#!T up entry (9) by iamcj
My Crank that S#!t up entry :) (15) by ZEZgames
Drink That S#!t Up! (14) by p4l1ndr0m3
Crank That S#!t Up!!!! (6) by CamoDaGreat
[FX] 3-Screen Effect - Guide (part-2) (0) by nGAGE
Crankin' it up today... and tomorrow! (8) by Slipdisk
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
My First Video (3) by Stryker
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD

More Blogs >>




Majesty Review
April 20, 2000   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(38) | Image Gallery | Comments | Forum Thread
Graphics

Perfectly Average

The graphics in Majesty can't really be called disappointing, since that would assume we expected a lot from them. The game is perfectly average in this regard, though for different reasons than you might expect. When looking at screenshots, it seems very impressive - as good as Baldur's Gate, for example. The graphics are quite bright and colorful, in a typical high-fantasy style. Everything is clean and meticulous. The castle and other buildings are beautifully designed yet still retain an aura of believability. In fact, the only drawback that can be spotted from the screenshots is that the sense of scale isn't quite right. Characters are too big in proportion to the buildings, but that doesn't really interfere. We'd rather have big characters that are easily selected, rather than tiny, hard to click targets *cough*zerglings*cough*.

Majesty Review [ 1000 gold prize for whoever destroys that keep! @ 800 x 600 ] > View Full-Size in another window.
1000 gold prize for whoever destroys that keep!

Majesty Review [ Sewers?  Eww... @ 800 x 600 ] > View Full-Size in another window.
Sewers? Eww...

So where is this problem that drags the graphical effort down to average? Is it the tiling method that the game uses for terrain generation? Nope. In fact, tiling works remarkably well in Majesty. We were impressed with what Warlords: Battlecry offered, but Majesty is way ahead of that. While our beta of Warlords used a good variety of large tiles to create a smooth, unique-looking world, Majesty appears to use smaller tiles but with extras that can be put on top of those. StarCraft map designers might recognize those as "doodads". No, we were quite impressed with the terrain in Majesty.

Majesty Review [ Thieves 'n Rangers gang up on a bug @ 800 x 600 ] > View Full-Size in another window.
Thieves 'n Rangers gang up on a bug

Majesty Review [ Better Weapons needed @ 800 x 600 ] > View Full-Size in another window.
Better Weapons needed

The Fault

Where Majesty's graphics fall apart is in the animation department. There are a few interesting animations - namely the construction of magical buildings - but other than that it's pretty disappointing. Characters, magic and adventurers all move in slightly choppy, repetitive motions. That is tedious enough to look at as it is, then you realize that every creature of any give type looks absolutely alike. It seems like Cyberlore digs George Lucas' Clone Wars idea a little too much.

Majesty Review [ WTF is that?! @ 800 x 600 ] > View Full-Size in another window.
WTF is that?!

Majesty Review [ Another target goes down @ 800 x 600 ] > View Full-Size in another window.
Another target goes down

The animation is at its worst when in combat. When seeing the ranger in action with his bow, we had this awful feeling of deja vu. We knew we had seen this before somewhere - then it struck us. The ranger almost looked like an archer from SSI's old Gold Box series of AD&D games. Sure, the graphics were updated, but the rigid stance, the mechanical motions, the two frames of animation - it's all there. If Cyberlore wanted to pay homage to the old classics of yesteryear, there's a better way.

Back! King? How's it like to be in Control?     The aural pleasures Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» My Crank That Sh#!t Up! entry :D (3)
by chipmunk995 (5) Talk with this user on their Shout Box (My other blogs) Posted 34 months ago


 Latest Headlines
South Park: The Stick of Truth VGA gameplay trailer (0)
New Hawken cinematic trailer heralds an open beta (0)
BioShock: Infinite VGA 2012 gameplay trailer (0)
New SimCity trailer highlights Multi-City gameplay (0)
Tomb Raider reboot gets new gameplay trailer (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
Speaking of the old sk001 SSI line of D&D games, there was one - "Dragon Strike" which was among the first 3D shooters. Sort of like Drakan, but 10 years before, and dragon only.


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved