Marvel: Ultimate Alliance Interview (cont'd)
FiringSquad: What can you tell us about the graphical features of the game and how the game will look on the various platforms?
Matthew Paul: No matter what platform you have, Marvel: Ultimate Alliance looks incredibly good. Obviously the next-gen PS3 and Xbox 360 versions look spectacular, what with real-time dynamic lighting, normal and specular maps, enhanced particle effects, real time shadows, distortion shaders, desaturation shaders and HDRL. But, let’s not discount the current-gen and handheld platforms. The PS2 version is one of the best looking PS2 games I have ever seen, and you can’t go wrong with the PSP.
FiringSquad: Are there any plans for demos for the PS3, Xbox 360 and/or PC versions and if so what will they contain?
Matthew Paul: At the moment, there aren’t any plans for a Marvel: Ultimate Alliance demo before the game ships. The team is very hard at work making the best game possible and we don’t want to divert them from that.
FiringSquad: Will there be any additional content for the PC, Xbox 360 and PS3 versions of the game after it is released?
Matthew Paul: We’re definitely evaluating downloadable content. If there ever was a game that could support new content, it would be Marvel: Ultimate Alliance.
FiringSquad: Finally is there anything else you wish to say about Marvel: Ultimate Alliance?
Matthew Paul: I can’t wait to get the final game into your hands so that you get to play it instead of listening to me preach about it. Hearing about it is one thing, but actually playing it gives you so much more.