Single player vs. Multiplayer
Firingsquad: What are the biggest reasons for making your own engine?
Greg: Unique gameplay experience. As I mention above, I feel that unless you
make huge modifications to existing engines you're not going to get a
totally unique gameplay experience. Given the competition in today's
market there's no point in making a game that isn't unique in some way.
Making a new engine or heavily modifying an existing engine (almost the
same amount of work) leaves you more or less at the same endpoint.
Taking an existing engine and slapping new art into it isn't going to
sell in today's competitive market. The wise game consumers always want
something fundamentally new and unless you provide them something new
and exciting they're not going to play your game.
![MDK 2 Interview [ More parachuting @ 562 x 480 ] > View Full-Size in another window.](images/10-s.jpg) More parachuting
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Firingsquad: MDK2 has been slated as a single player only game, which has raised
some questions in the gaming community. There are very few games left
that are single player only - the last big title like that in this genre
was Thief. Do you think it's more of a challenge to deliver a good game nowadays if
you only have single player as an option?
Greg: I think that when you do a game that is both single player and
multiplayer that you're splitting your development effort. I think most
people are starting to choose where to put their development time look
at all of the multiplayer-only games being made Team Fortress 2, Quake
3, Tribes, Unreal Tournament. The developer of those games are choosing
to spend their efforts doing primarily multiplayer games with single
player simulation of multiplayer games. We're choosing to do the
opposite of everyone else (a wise BioWare trait for success) and
focusing on making a great single player game.
I feel that a game featuring a good story, interesting characters and
involved, puzzle and action oriented gameplay can be a success.
My bottom line with MDK2 is: if you want to play the most compelling
single player game around buy MDK2. If you want great multiplayer buy
one of the above games, they're all going to be awesome.
![MDK 2 Interview [ A monster of some sort @ 640 x 480 ] > View Full-Size in another window.](images/11-s.jpg) A monster of some sort
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Firingsquad: Speaking of which, even though MDK2 has no multiplayer, does the
Omen engine have the capability? Could a possible expansion or mod have multiplayer?
Greg: The Omen engine absolutely has multiplayer capability. In fact, one of
our unannounced projects is a primarily multiplayer title that uses Omen
as its base technology.
If we wanted to convert MDK2 over to a multiplayer game it would be
possible but it would be a huge amount of work.