Glitch in your enemies
While shooting stuff is standard for a third person shooter, the real fun begins when Glitch starts hijacking other robots. Glitch is able to take control of certain unsuspecting enemy robots and then use them to attack and/or scout ahead. If you’re feeling especially malicious, you can just take control of robots and run them off cliffs.
Glitch can also hop into vehicles to use them for both combat and transport. Even vehicles not meant to be used for pure combat can be offensive weapons. For example, a loader vehicle normally used for moving heavy items is perfect for grabbing enemy robots and flinging them away.
![Metal Arms: Glitch in the System Preview [ Mayhem continued @ 640 x 480 ] > View Full-Size in another window.](images/10-s.jpg) Mayhem continued
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![Metal Arms: Glitch in the System Preview [ No screen-looking! @ 640 x 480 ] > View Full-Size in another window.](images/11-s.jpg) No screen-looking!
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![Metal Arms: Glitch in the System Preview [ Blade instead of bullets @ 640 x 480 ] > View Full-Size in another window.](images/12-s.jpg) Blade instead of bullets
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Glitch in the R&D Labs
The first level we checked out was the R&D Lab. You pass by a locked door with a floating hologram of a chip, signaling what is needed before you can go through. Throughout this level, Glitch gets to use his “Control Tether” to possess others to go do his dirty work. After working your way through part of the level to obtain the door chip, you then fight your way past a series of ramps and catwalks. Eventually, you find a switch to activate that sends down a massive drill bit, which is big enough for Glitch to walk on the threads to reach the goal. The R&D Lab was an elaborate find-the-key-and-hit-the-switch level.
![Metal Arms: Glitch in the System Preview [ Is this Descent? @ 640 x 480 ] > View Full-Size in another window.](images/13-s.jpg) Is this Descent?
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![Metal Arms: Glitch in the System Preview [ Tunnel kill @ 640 x 480 ] > View Full-Size in another window.](images/14-s.jpg) Tunnel kill
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![Metal Arms: Glitch in the System Preview [ R2, three X-wings approaching! @ 640 x 480 ] > View Full-Size in another window.](images/15-s.jpg) R2, three X-wings approaching!
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Glitch in the Ruins
The second level brought us to the Ruins, which played more like a straight-forward shooter. You must go from beginning to end and blast everything in your way. No chips, no switches, just guns – lots of guns. Here, you’ll be happy to be armed with grenades, rocket launchers, and a ricocheting-razor blade just like the Razorjack from Unreal. You’ll even get a scope that you can attach to one of your guns for some sniper action. If handheld weapons aren’t enough, Glitch can jump behind a turret for extra firepower. Certain moments from this level remind us of the Max missions from MDK2.
![Metal Arms: Glitch in the System Preview [ Can't we bots just get along? @ 800 x 600 ] > View Full-Size in another window.](images/16-s.jpg) Can't we bots just get along?
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![Metal Arms: Glitch in the System Preview [ That looks like a schematic of the Pentagon @ 800 x 600 ] > View Full-Size in another window.](images/17-s.jpg) That looks like a schematic of the Pentagon
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![Metal Arms: Glitch in the System Preview [ You have been voted off the island ... in a buggy! @ 800 x 600 ] > View Full-Size in another window.](images/18-s.jpg) You have been voted off the island ... in a buggy!
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