Glitch in the System
Of course, along the way to freedom are numerous robot minions that are looking to turn you into scrap metal. Thankfully, a pair of more experienced droids named Hosed and Screwed (three guesses as to the fate of these droids) help Glitch get acquainted with the gameplay basics, such as the double jump and sliding down a cable like an action hero, before things get ugly.
Glitch has a pair of hands and opposable thumbs to go along with them. The right hand holds guns (right shoulder button to fire) and the southpaw handles secondary items such as grenades (left shoulder button to throw). Two face buttons are devoted to cycling through weapons, which then brings up a left/right inventory system similar to the setup found in Metal Gear Solid. The two other buttons are used for actions and jumping (tapping the jump button twice will give you a double jump). There’s also a close combat melee attack for when you’re low on ammo or letting an overheated gun cool off. Controlling Glitch works just as if it were a first person shooter with the left analog thumb stick used for movement and the right analog thumb stick for aiming.
You’ll spend much of Metal Arms constantly rotating the analog sticks and squeezing the triggers to unleash your weaponry. Glitch can be armed with various grenades, rocket launchers, laser guns, vulcan cannons, and even a ricocheting-razor blade just like the Razorjack from Unreal.
Nearly every weapon you pick up is upgradeable, making them more powerful. All you need to do is collect enough washers, which you are awarded after destroying the bad robots, to afford the upgrades.
Glitch can also hop on mounted gun turrets when you absolutely, positively got to kill every robot in the room, (accept no substitutes!).