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Midtown Madness Review
May 18, 1999   Bob CalBear Colayco > [View My Other Articles]
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Introduction

Jeff's comments in BLACK

CalBear's comments in BLUE

Inner City Insanity

I've always gotten a kick out of the Microsoft "Madness" family of games. Each title in the series has been successful with gamers and critics alike, blending fun, open-ended gameplay with technical innovation. Monster Truck Madness, for example, was one of the very first Direct3D games to hit the market. In the heady days of late 1996, MTM was one of the handful of games you could try your shiny new 3D card with, and certainly the only worthwhile D3D title. Motocross Madness shocked everyone last year with its beautiful polygon rolling terrain, seperate rider and bike models, and realistic shadows; gameplay that can only be described as a blast was icing on the cake.

Midtown Madness Review [ Eww a flower vase @ 640 x 420 ] > View Full-Size in another window.
Eww a flower vase

Midtown Madness Review [ Into the drink @ 640 x 420 ] > View Full-Size in another window.
Into the drink

Complete freedom

Midtown Madness, like the other members of the series, is a racing game. But instead of motorcycles or monster trucks, we're racing street cars this time. And like the other madness games, you are not restricted to driving on a fixed track-- anywhere in the level is fair game. The game is set in the city of Chicago, with an accurate portrayal of local landmarks, buildings, and street map. Not "mad" enough for you? Here's where it gets crazy: the city is fully alive during the race! That means working stop lights, pedestrians, cops, traffic lights, and a ton of ambient commuter traffic just minding their own business.

Midtown Madness Review [ That does not look good @ 640 x 420 ] > View Full-Size in another window.
That does not look good

Midtown Madness Review [ Stand up @ 640 x 420 ] > View Full-Size in another window.
Stand up

Tons of ambient action

When we say alive, we MEAN alive. I've never played a game with so much ambient stuff going on in the background. This game just wouldn't be the same without the seemingly hundreds of other cars and pedestrians in the background, going about their daily business while you're tearing off around the city being destructive! I'm not a big racing game fan - I'll probably be one of the last people to strap a steering wheel on to my computer but I still found Midtown Madness to be an incredibly fun game.

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 System Reqs
Minimum:
166MHz processor (hardware)
200MHz processor (software)
16MB RAM
300MB HD
2x CD ROM

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233MHz+ processor
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32MB RAM
Joystick or Wheel


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