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Midtown Madness Review
May 18, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images(54) | Image Gallery | Comments | Forum Thread
Gameplay

Jeff's comments in BLACK

CalBear's comments in BLUE

Fun fun 'til Daddy takes the T-bird away

Ah, now gameplay is where Midtown Madness really shines. As long as I've been playing games, there's one acid test that determines whether any game has the kind of universal appeal that marks a truly great game.. will my girlfriend play it? This is one of those games that she actually plays! Driving in a living city filled with traffic and pedestrians is something we can all relate to. Who hasn't wanted to grab the wheel and run amok in a major metropolis-- preferably in someone else's car?

Midtown Madness Review [ That sign shouldn't be there @ 640 x 420 ] > View Full-Size in another window.
That sign shouldn't be there

Midtown Madness Review [ Kinda like your driver's ed class @ 640 x 420 ] > View Full-Size in another window.
Kinda like your driver's ed class

The AI

The biggest strength of Midtown is that it creates a very believable world, with a set of global rules, and sets the gamer free to do whatever he or she wants. Drive under the speed limit and obey traffic laws, and the cops won't hassle you. Start driving like a maniac, and all of a sudden you'll have a pack of Chicago's finest on your tail doing their best to run you off the road. Other drivers react believably to what you do-- even going so far as putting their hazard lights on when involved in an accident, and flashing their headlights at you when you drive the wrong way towards oncoming traffic!

Midtown Madness Review [ Oh my, street lamp is down @ 640 x 420 ] > View Full-Size in another window.
Oh my, street lamp is down

Midtown Madness Review [ She better move! @ 640 x 420 ] > View Full-Size in another window.
She better move!

The cars

There are over nine different vehicles in the game, all of which have different tradeoffs in terms of speed, durability, and handling. The designers weren't shooting for subtlety here-- drivable vehicles range anywhere from a Semi to a 600hp Panoz race car! The driving model is suprisingly good. It passes my baseline realism test: Does the game handle better with a steering wheel than the keyboard? The answer is definitely yes. The physics aren't quite as good as San Francisco Rush, but they're close. There is also a penalty for collisions. If your vehicle takes enough damage, the game is over in most races. Damage affects the handling and top speed of your vehicle, so driving recklessly can have its disadvantages in a race situation.

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The AI drivers will yell angrily at you if you start driving like a madman.

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