FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Mirror's Edge PC Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
The Burning Crusade: Preview 2 Screenshots [43] (4)

EVGA: my number 1 (0) by imagination
Sins of a Solar Empire Beta Review [Prelim 2] (5) by Itchyeyes
First Entry (1) by Skippy989
Dow II Haiku (2) by LORD ORION
Scandle at EVGA! (2) by exe3
What is so cool about Gigabyte’s Ultra-Durable 3 technology (0) by SuperCharge
DoW II 5-7-5, and the Limerick (1) by jarrodthome
Bioshock: The Brutally Honest Review [Preliminary #2] (8) by Swatt
Guide to Overclocking: OC Juice and Overclocking Your Way to Become a Better Person (2) by jarrodthome
PC in a world of Crysis (3) by greennova

More Blogs >>




Mirror's Edge PC Review
January 26, 2009   Tom YodaBlues Colarusso > [View My Other Articles]
Product Info | User Reviews | Article Images(12) | Image Gallery | Comments | Forum Thread
Gameplay


The main focus of game play is the parkour-infused running, where your character runs, jumps, and slides from rooftop to rooftop, all while evading the local PD as you try to clear your sister’s good name. Using the mouse and keyboard we all know and love, Mirror’s Edge includes controls for traditional actions like crouching and jumping, while also throwing some new stuff that seem to be hold-outs from the console version, such the ability to turn 180 degrees with the push of a button. Button and action combinations lead to some interesting results, like when you are running full speed and hit crouch, you will do a slide, necessary for maintaining momentum under low-hanging roof ducts. When you throw the attack button in to the mix, you end up with a new way of saying hello to those pesky cops, the sliding crotch kick. You can also disarm unsuspecting enemies on the fly with the push of a button, as well as execute wall kicks and leaping lunge kicks.

Mirror's Edge PC Review [ I like to move it, move it... @ 1680 x 1050 ] > View Full-Size in another window.
I like to move it, move it...

Mirror's Edge PC Review [ MOVE IT!! @ 1680 x 1050 ] > View Full-Size in another window.
MOVE IT!!


Once you get up to speed, there are a lot of options you can do to deal with most situations. Unfortunately, having so many buttons bound to specific actions makes carrying out a few of these tasks difficult, as you strain to remember which button does what. Once you get used to your control scheme though, you’ll find pulling off special maneuvers easier, albeit it’s by no means intuitive. You’ll find yourself depending on jump and slide the most, so it’s best to bind those keys to common buttons like space or alt.

Combat is pretty much hand-to-hand as your character inherently does not carry a weapon, and even when you pick one up, your movement speed is reduced depending on what kind of weapon it is. DICE has seemingly designed the game around avoiding combat, which could explain why guns feel clunky and unnatural. This doesn’t explain those sections where they have cops blocking the way you need to go, essentially forcing you to fight. It’s reminiscent of those annoying sneaking missions in action games, like Jedi Outcast, where the developer decides that after you’ve killed about 200 people, you suddenly have to be quiet for some arbitrary reason. Mirror’s Edge works best when it’s doing what it was intended to do, namely allowing you to free-run and jump away from combat, not into it.

Mirror's Edge PC Review [ Do Men in Black cry at night? We think they do. @ 1680 x 1050 ] > View Full-Size in another window.
Do Men in Black cry at night? We think they do.

Mirror's Edge PC Review [ I'll take the red door @ 1680 x 1050 ] > View Full-Size in another window.
I'll take the red door


This leads to another issue with enemies and difficulty. Normally, if you attempt to disarm a SWAT member, you get a nice how do you do in the form of a shotgun to face. The SWAT team members can almost always deflect a disarm attempt and they also tend to travel in pairs, so attacking one leaves you open to machine gun assault by the other. Well, these rules get thrown out the window during these forced combat sections where they become instant push-over’s who go down like Sonny Liston to your Muhammad Ali. These sections also conspicuously make the SWAT members far more susceptible to disarm attempts. It takes some enjoyment out of combat once you’ve realized that some of the difficulty has been engineered into whatever section of the game you happen to be playing and whether the game designers want you to fight or run during that particular area.

Ultimately, Mirror’s Edge should be allowed to do what it was designed to, namely engaging in parkour rooftop running, with the occasional jump kick to the face of a random cop. Like action games with sneaking sections, the forced combat in Mirror’s Edge feels out of place, especially after you’ve spent the majority of your time avoiding confrontation. Thankfully, when you do get to just run from point A to point B, movement feels natural and fluid. If you get the controls down tight, you can get a nice rhythm down of jumping, wall running, and sliding your way around obstacles. Mirror’s Edge also includes a time trial mode where you compete to see just how fast you can get across its fairly expansive maps. It’s a shame there isn’t a built-in recording application, because otherwise it could easily open the door for some excellent speed run demos.


Back! Page 1     Graphics and Audio Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» First Entry (1)
by Skippy989 (78) Talk with this user on their Shout Box (My other blogs) Posted 7 months ago


 Hottest Topics
New Modern Warfare 2 PC petition created (33)
ATI Radeon 5970 Performance Preview (12)
BioShock 2 special edition includes vinyl LP (12)
Modern Warfare 2 PC outsells Call of Duty 4 (11)
New Bad Company 2 trailer released (9)
Today's News >>
Today's Siteseeing >>


 Table of Contents


FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved