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MechWarrior 4: Mercenaries Review
November 16, 2002   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews(2) | Article Images(53) | Image Gallery | Comments | Forum Thread
Ballistics Report

Pros

Gameplay. It’s a mark of a good original design when the combat is unchanged over two years and is still thrilling today. Of course, it’s also an indication that this could have been just an expansion pack as well…
Interface. Although it’s got a few minor issues and is showing its age, the interface is still clean, intuitive and effective.
Stability. One of the more stable games out there, which is always a polarizing issue as Christmas rolls around. Publishers keep titles on hold or release them early for Christmas, producing a very hit-and-miss atmosphere.
Multiplayer. It’s as fun as it was with the original MW4, though like many titles, best reserved for the LAN party.


MechWarrior 4: Mercenaries Review [ The air cavalry, a bit alte @ 800 x 600 ] > View Full-Size in another window.
The air cavalry, a bit alte

MechWarrior 4: Mercenaries Review [ That's just overkill @ 800 x 600 ] > View Full-Size in another window.
That's just overkill

MechWarrior 4: Mercenaries Review [ Fafnir @ 800 x 600 ] > View Full-Size in another window.
Fafnir


Cons

Innovation. There has been very little done to the game that is innovative or interesting. Considering that one could see a MechWarrior/Privateer hybrid with the Mercenaries license, it’s a wonder that Microsoft after two years managed to only come out with a few light modifications worthy of an expansion pack. Some features like the nobility/notoriety ratings don’t seem to have that much of an effect on the game either.
Dated. Three months earlier we wouldn’t be bringing this up. Up until then, there has been little in the way of graphical upheavals. Unfortunately for Mercenaries, it launched just as next-generation titles are out.
Length. There may be three endings, but when you follow the same path 80% of the way to each ending, that doesn’t leave a lot of actual diversity. What’s more criminal is that it could take a determined player a day, or two at most to beat the game. Casual gamers could be done within a week.

MechWarrior 4: Mercenaries Review [ It's that motherly protective instinct @ 800 x 600 ] > View Full-Size in another window.
It's that motherly protective instinct

MechWarrior 4: Mercenaries Review [ How's the air up there @ 800 x 600 ] > View Full-Size in another window.
How's the air up there

MechWarrior 4: Mercenaries Review [ Crap @ 800 x 600 ] > View Full-Size in another window.
Crap




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 Random Fact
For all the interesting ‘Mech designs, new and old in Mercenaries, I still miss the good old Behemoth.

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