FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Action : Mechwarrior 4 Review
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Need For Speed: The Run Italian Car Pack Screenshots [18] (0)

Whoz's Cranking that S#!T (13) by whozthisguy
My First Entry For Crank That S#!T Up! (2) by deathknight.92
My crank that S#!t Up entry! (13) by zin_onos
[FX] 3-Screen Effect - Guide (part-3) (0) by nGAGE
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
Blow That S#!t Up! (8) by Synchronous Failure
[FX] 3-Screen Effect - Guide (part-4) (0) by nGAGE
Crank That S#!t Up!!!! (6) by CamoDaGreat
HOW I CRANK THAT S#!T UP!! (4) by nvidia4life
ENTRY FOR CONTEST (4) by Alexander470

More Blogs >>




Mechwarrior 4 Review
December 09, 2000   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews | Article Images(83) | Image Gallery | Comments | Forum Thread
Graphics & Sound

Terraformed

Terrain is very impressive. All the terrain is well-modeled and textured, and you'll find everything from lunar landscapes, foothills, icy tundras, dry deserts, or even cities. If we had anything to pick on, it's that the early terrains seem designed to keep your progress linear throughout the mission; you have no option to change the waypoints in a different order.

The terrain is semi-deformable. Though you can't punch holes into the ground like in MW3, you can run into and smash trees, poles, small buildings and even vehicles.

Mechwarrior 4 Review [ Rockets away! @ 640 x 480 ] > View Full-Size in another window.
Rockets away!

Mechwarrior 4 Review [ P-p-p-pulsed! @ 640 x 480 ] > View Full-Size in another window.
P-p-p-pulsed!

You can also choose to play your missions at night or day. This can make a huge difference if your lancemates are trained in nightfighting. The map becomes totally different. If you use light amplification, you risk getting blinded temporarily if combat gets too bright. However, running around blind with nothing but an oversized flashlight isn't exactly the best strategy in the world. Damn, but that flashlight does look good.

If there was anything we didn't like about the graphics engine it is the fact that it requires DirectX 8. Most gamers refuse to update DirectX until they absolutely have to, since no one wants to be an early beta-tester. While DirectX 8 didn't conflict with any games I have installed, it didn't help the precarious status of my Win98SE installation. You never know what a significant change to an old Win98 installation can do. Some of us might consider a fresh installation of Windows before trying Mechwarrior 4.

Mechwarrior 4 Review [ He's not going anywhere @ 640 x 480 ] > View Full-Size in another window.
He's not going anywhere

Mechwarrior 4 Review [ Come on, bring it on! @ 640 x 480 ] > View Full-Size in another window.
Come on, bring it on!

Gooie kablooie!

*Thump thump* *thump thump* Ooooh... what a feeling of power. There's nothing quite like a lance of four 100-ton Atlas 'Mechs romping around the landscape, crushing everything in its path. Bring them up to full gallop and you can almost hear the chorus of thunder. Bring them in combat, and you've got a symphony of destruction.

The sound effects do a great job of illustrating the chaotic combat between 'Mechs. The sounds of missile locks, missile warnings, heat warnings, exploding rockets, autocannon assaults and lasers cutting through the air are all beautifully done. Even the stomping of an Atlas gets drowned out under the deluge of battle sounds. You can almost hear your 'Mech squeal in protest as you turn your torso back after a salvo of LRMs knock you senseless.

Large explosions - like 'Mechs and certain buildings - could certainly use a bit of work. The large explosion effects just aren't convincing enough.

Mechwarrior 4 Review [ The ground looks to be in bad shape @ 640 x 480 ] > View Full-Size in another window.
The ground looks to be in bad shape

Mechwarrior 4 Review [ Swamps.  Blech. @ 640 x 480 ] > View Full-Size in another window.
Swamps. Blech.

Humming along

The soundtrack is the best since Mechwarrior 2, possibly being on par with Mercenaries, though that depends on who you ask. However, just because it's the best since Mechwarrior 2, doesn't mean it's anywhere close - let's face it, MW2's tunes are classic. As it stands, the Mechwarrior 4 soundtrack is good and long - with about 70 minutes of music. However, it feels like there is far less music. Maybe the songs are too similar, or the game switches to certain songs too often.

Mechwarrior 4 Review [ Kinda dark @ 640 x 480 ] > View Full-Size in another window.
Kinda dark

Mechwarrior 4 Review [ Those buggers can't stay up for long @ 640 x 480 ] > View Full-Size in another window.
Those buggers can't stay up for long

Back! Are The Graphics Good?     Flying High Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» [FX] 3-Screen Effect - Guide (part-4) (0)
by nGAGE (98) Talk with this user on their Shout Box (My other blogs) Posted 18 months ago


 Hottest Topics
Blizzard appealing to block Valve trademarking DOTA (10)
Obsidian has 'Kickstarter fever', asks for suggestions (6)
Skyrim mod toolkit and Steam Workshop integration arrive with free official high-resolution texture pack (6)
Diablo 3 dev diary explains nightmare mode difficulty (5)
Bethesda shows modders how it's done: see what Skyrim developers added during free-form 'Game Jam' week (5)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
There's nothing quite like queuing up some high-tempo heavy metal before playing Mechwarrior 4.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2012 FS Media, Inc. All Rights Reserved