FiringSquad: What is the current status of the game's progress and when will it be released?
Phil Shenk: The game is currently in “friends and family” alpha, meaning that everyone on the list is either someone we know personally, or a family member. VERY shortly, we will start adding people who have signed up for on www.mythos.com. We will also implement an invite system, so that testers can invite their friends to play. We have an aggressive schedule for ramping up the player-base, mostly since we need to test the system that Hellgate will use (and we expect that to he pretty huge!). If you want to play soon, the best strategy is to sign up on our website. The ultimate release date, we’re not saying yet. I’ll just say again that our plan for rolling this out is pretty ambitious!
FiringSquad: After Mythos' release, what will Hellgate Seattle's future plans be like? Will it continue to support Mythos after Hellgate London's release?
Phil Shenk: Yes! We have big plans for Mythos, and we’ll continue to grow it for as long as people are playing, and we’re having fun. The game is designed from ground up to be extensible and alive. When we stop calling it “beta” we don’t think of it as “done”… it will just keep going and going.
FiringSquad: What can you tell us at this time about the online network that will be set up for both Mythos and Hellgate London?
Phil Shenk: The online network is being built by Ping-0, a company jointly owned by Hanbitsoft and Flagship Studios. Ping-0 was formed with the express purpose of building the best online infrastructure in the industry. Obviously, the first two games using this technology will be Mythos and Hellgate, but we’re building it to last far into the future. It will utilize all of the expertise we brought with us from Blizzard, and we’re adding many new features to take it to the next level.
FiringSquad: Finally is there anything else you wish to say about Mythos?
Phil Shenk: We are so excited to have this out there, and see people playing it. The response for sign-ups so far has been incredible, and people are already telling us that they are addicted. The team up in Seattle is super-energized, and we can’t stop coming up with ideas that we want to try. All signs point to a very fun beta, for both our fans and for us! Sign up, and join the fun!
And now for something a little different...
With our FiringSquad Editors Challenge sponsored by Intel moving into the Challenge round, it's time to get to know our contestants a bit better. Therefore we'll be cramming sharing their mblogs with you on a daily basis. All jokes aside, it's pretty cool getting to know such skilled writers. Anyone who witnessed the bloodbath that was Round 2 of the Editors Challenge can attest to their writing abilities.
In no particular order therefore, here are the Matrix homepages of our contestants.
BucNews - Self-promotional master. Probably gets laid a lot.
CanadaDave - I think he used to work for DailyRadar (let's see how many of you clowns get THAT reference!)
darrellwu - A MS Paint artiste and fan of the famous pancake bunny
Power666 - Get thee behind me, Satan! There's a lineup to read this blog
kevinSpiess - Let's call him Primary Colors, because he sure likes Red, Green, and Blue
Droniac - I think he really, REALLY likes Unreal Tournament. I thought we chased all those "people" away with out Quake 3 and UT reviews...
OgreFade - Apparently he's a giant robot with the rank of Commander
DaugWok - Apparently AFK, in pursuit of a road runner
Mass Effect 3 PC Demo Impressions Mass Effect 3, EA/BioWare's third iteration in their series of sci-fi action RPGs and one of the most anticipated titles of the year, is fast approaching its March 6th release. This week, though, they released a playable demo on PC, Xbox 360, and PlayStation 3 that offers a glimpse into both the single-player and multi-player portions of the full game.
Whether you're waiting impatiently for your download to finish or don't have the time to check it out yourself, go ahead and read some impressions of the demo from resident FSers Synch and Vandy in today's article!
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!