FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Features : Interviews : Neverwinter Nights Interview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Medieval 2: Total War Review Screenshots [62] (3)

OverClocking Boot Camp (3) by Odoyle721
Bioshock: The Brutally Honest Review [Preliminary #2] (8) by Swatt
Guild Wars Gets a Bad Review (11) by Joluha
Hope or Fear? (0) by ICDP
See Green (4) by mikearmour
»» best haiku ever (0) by darkportal_4
Funniest thing to do with the OCZ name (4) by SuperCharge
13.1 miles of EVGA (0) by Odoyle721
The Bland Addiction: World of Warcraft (17) by Discobiscuits
The Orange Box Review in 500 Words! [Preliminary #2] (7) by Swatt

More Blogs >>




Neverwinter Nights Interview
May 21, 2002   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images(4) | Image Gallery | Comments | Forum Thread
A Chat With Bioware


FS: Most of our readers are of the First Person Shooter ilk - for their
benefit, give us an overview of what Neverwinter Nights is. **cue
marketing schpiel**


G: Here’s my best marketing-speak description: Neverwinter Nights is a D&D game with four significant features – it’s got a 60 hour single player campaign that is as epic and enthralling as anything we’ve ever done in the Baldur’s Gate series. It’s got cool multiplayer features, including the ability for players to host their own servers and link them up via portals in the game world. It’s got a Dungeon Master client that allows you to mess with people playing the game in real-time, and it’s got very powerful tools that let you create practically anything we’ve ever made in the game. Overall it’s a lot of game in one box.

Neverwinter Nights Interview [ Burn baby burn! @ 1280 x 1024 ] > View Full-Size in another window.
Burn baby burn!


FS: The biggest "hook" of Neverwinter Nights is the ability to play a
Dungeon Master and create an adventure for your friends. This may be
difficult to describe in words, but how exactly does it work? Can you
generate monster encounters on the fly? Or do you create an entire
module offline before jumping into a game with your friends? What about generating places/settings - how does that work? Can I "paint in" a new room on the fly if the party I'm DMing for takes an unexpected turn? Perhaps a screenshot or two of the interface might help in describing? =)


G: There are two parts to creating an adventure – creating the area, and populating it. Using the toolset you can build an area and fill it with monsters and treasure, as well as make special creatures, items, and objects that you don’t place, but later access as the Dungeon Master. As a Dungeon Master you can’t create full areas, but you can place objects in existing areas, you can drop single monsters or encounter groups into areas, and you can drop treasure into the world. As a DM you can also run scripts and execute higher level commands. The gist of it is you need to make your area in the tools, but then you can practically do everything but manipulate the actual physical structure of the area using the DM client.

Neverwinter Nights Interview [ That's a mean looking red glow @ 1280 x 1024 ] > View Full-Size in another window.
That's a mean looking red glow


FS: For our readers who are not well versed in D&D, what are the niftiest features of the 3rd edition rules that you've incorporated into NWN? In other words, how does using the new ruleset make NWN a better, more fun game than it could have been with 2nd edition?

G: The D&D 3rd edition rules are a little more straightforward than the previous sets of rules. One of the coolest things about Neverwinter Nights is that it exposes you only to as much of the rules as you want because the game has the power to take care of the rule-based decisions for you. For example, if you don’t know what stats to give your character you can hit the Recommend button, and the stats appropriate to your race and class will be assigned. The same is true for skills, spells, feats and practically everything else in the game. If you want get down and dirty with the rules you can custom tune your character to your heart’s content – we don’t limit that at all either.

The coolest thing about the 3rd edition rules is they allow for extreme customization of characters using the skills and feats. No longer are all Wizards or Rangers the same – you can now totally customize everything about your character.

    Onward! Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
I am an AMD AgentRead this Media-Blog entry!» Fury - The PvP Exclusive MMO? (3)
by imoish (3) Talk with this user on their Shout Box (My other blogs) Posted 24 months ago


 Latest Headlines
Atari announces open beta dates for Star Trek Online (2)
Modern Warfare 2 PC outsells Call of Duty 4 (6)
Left 4 Dead 2 PC Review (6)
BioShock 2 special edition includes vinyl LP (11)
BioWare announces 1st DLC for Dragon Age Origins (3)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Random Fact
Zip code 12345 is assigned to General Electric in Schenectady, New York.

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2009 FS Media, Inc. All Rights Reserved