FiringSquad: How hard was it to take the original Aurora graphics engine and updated it to suit your purposes?
Feargus Urquhart: In some ways it wasn't hard, because we didn't really update it - we just completely ripped it out. Aurora is a great rendering engine, however with the changes we needed to make with normal maps, animation and height mapped terrain it seemed like the better choice was to replace it rather than update it.
FiringSquad: How much support will Obsidian give to mod makers for the game and are there any plans for your team or Atari to launch any official mod web sites for the game?
Feargus Urquhart: We are hoping to support the product once it ships and we will do as much as we can. However, some of how the product can be supported relies on Atari, since they are the ones that pay the bills.
FiringSquad: Will there be an official demo for Neverwinter Nights 2 and if so what will it contain?
Feargus Urquhart: I don't think so. After launch we might re-visit this, but as far as I know today we are not going to be doing one. I've always felt that RPG demo's are a tough thing to do. If you use the first area of the game, then people can get bored because they feel a demo should "wow" them with big flashy things and show them a lot of what the game can do. If you use a later area, it often takes a lot of patching to get to work, because so much of what happens in later areas is dependent on what has happened previously in the game. This is probably all coming off as me whining (which it is a bit), but why I'm going into this is to explain that we made the decision a while ago to put all of our time into polishing and tuning the main game rather than taking away a not inconsequential amount of time to make a demo. [End of Whining]
FiringSquad: Can you give us an overall status report on the game's progress and if so when is the current scheduled release date?
Feargus Urquhart: The whole team is pretty much in bug fixing and polishing mode and we are coming up on Beta as I type this. As for a date, Atari just announced that the game will be coming out on October 20th of this year.
FiringSquad: Obsidian recently signed a new deal with Sega to create an all new RPG franchise. What can you tell us about the game at this point and how does it feel to be working on an original creation?
Feargus Urquhart: It's both exciting and somewhat intimidating to be working on our own thing for a change. It's great because we have a ton of freedom to do what we think is best, which Sega is incredible about supporting. However, since there is no license or game system to base things on we could start getting rapidly off track with nothing to really double check our insanity against. So with the opportunity comes the need to be responsible about what we are making - ok that sounded a little too much like Uncle Ben, but it's true. :)
FiringSquad: Finally is there anything else you wish to say about Neverwinter Nights 2 and Obisidan in general?
Feargus Urquhart: Well first I would like to publicly thank Firing Squad for putting up with me not getting to this review for an incredibly long time. I really appreciate your patience John.
After that, I just wanted to let everyone here know that if they are interested in working on games and looking for a great place to work, and on RPGs no less, that Obsidian is hiring. Our jobs list can be found at http://www.obsidianent.com/jobs/. But if you can't find something that fits you there, just e-mail us at jobs@obsidian.net and we'll see if you fit other positions that maybe just haven't made there way up on our website yet
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!
Stronghold 3 Review
The latest sequel in the long-running real-time strategy franchise from FireFly Studios, Stronghold 3 is all about building your dream castle and defending it against sieging enemies. Almost exactly one decade after the first game was released, this new title promises a return to the classic and well-received gameplay that has been strayed so far from in more recent iterations. Does it live up to those expectations? Will (AKA Synchronous Failure) tells us all about it in his first official FiringSquad review, so read on!
Battlefield 3 PC Review - Single-player Impressions
One of the most highly-anticipated PC games of the year is upon us; Battlefield 3 is now available in North America! EA/DICE have finally delivered a sequel to the core Battlefield franchise, a proper follow-up to BF2. Having played through the game's single-player campaign already, ahead of the multiplayer festivities kicking off around midnight, I figured I'd share my impressions ASAP. Is it really a worthy addition to the core Battlefield series, or just another bullet point on the back of the box? Read on and find out!
Wrecked: Revenge Revisited Supersonic Software Interview
Following up on our hands-on preview from earlier this month, here's an interview with Supersonic Software, creators of Wrecked: Revenge Revisited. The game's coming out on XBLA and PSN in a matter of weeks, but for now, Luke chats with the developer about its predecessors Mashed and Micro Machines, how difficult it can be to get an indie game published, the closure of Codemasters' Guildford branch, and more!
Orcs Must Die! PC Review Orcs Must Die! is the first release from an independent developer named Robot Entertainment. Fans of classic real-time strategy games may have heard that name before, as the outfit is comprised of many veterans from Ensemble Studios, creators of the Age of Empires series.
Equal parts action and strategy, this is a tower defense game that not only puts you in command, but on the front lines of combat, as well. Slaughter thousands of orcs, ogres and other vile creatures of fantasy that invade your fortresses through 24 levels of the story-based campaign. With high levels of replayability thanks to its scoring and leaderboard functionality, multiple difficulty levels, and various styles of play, it sounds a steal at only $15. Does it deliver on all that’s promised, though? Read on and find out!
Wrecked: Revenge Revisited Hands-on Preview
FiringSquad’s new correspondent from across the pond, Luke Kaile, takes us hands-on with Supersonic Software’s upcoming downloadable racing combat game Wrecked: Revenge Revisited. Coming soon to Xbox Live Arcade and PlayStation Network, this charming 4-player free-for-all is the spiritual successor to cult classic Mashed, released seven years ago for PC, PS2, and Xbox.