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Oni Preview and Interview
July 19, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images(40) | Image Gallery | Comments | Forum Thread
Graphics, Animation and more!

Interpolation

Oni's graphics are first rate, but screenshots don't capture the full effect of them. It's a game that you really have to see in motion to fully appreciate. The reason is that the engine incorporates an effect called "interpolation." Interpolation allows one animation sequence to segue into another smoothly and instantaneously. This means that if you want to jump while you're running, you can initiate the jump immediately without having to wait for the run animation to finish its sequence. So what does this mean for you? You can get complete and full control over your players without putting up with delays or seeing any "popping" between animations. In our hands on experience with Oni at E3, interpolation lives up to all its promises. Not only was fighting and moving through the arena level smooth, it was fast and effortless as the camera automatically panned to the best possible angle.

Oni Preview and Interview [ That's a big robot @ 640 x 480 ] > View Full-Size in another window.
That's a big robot

Oni Preview and Interview [ Swift kick to the gut @ 640 x 480 ] > View Full-Size in another window.
Swift kick to the gut

Guns and Fists

As mentioned earlier, Oni mixes both firearms and fisticuffs for an irresistable mix of action. One thing to keep in mind - Oni's guns will be toned down in that you'll be carrying realistic (read: sparse) amounts of ammunition. You'll have to be judicious about where and how you'll be using your guns. Sometimes you'll actually want to be silent and take out your enemies quietly with a quick grab and a neck snap. The controls for hand to hand combat are simple, with just one key each for punch or kick. To create the dozens of attacks you combine punch and kick with your movement keys. Diving, rolling, jumping, and running are all part of the repertoire as you leap through the air with the grace of a martial arts master. As if that wasn't enough, Konoko learns more moves as she goes on through the game.

Oni Preview and Interview [ Guns blazing! @ 640 x 480 ] > View Full-Size in another window.
Guns blazing!

Oni Preview and Interview [ More structures @ 640 x 480 ] > View Full-Size in another window.
More structures

Level Design

Oni's levels are unique in that they are being developed by real architects who have designed real buildings. The environments in Oni are scaled realistically and designed as if they were going to be built in the real world. This gives gamers a whole new sense of realism as they move and fight in spaces that look and feel like they're supposed to, not like game levels that are poorly scaled replicas of real buildings. After the architects flesh out the shell, the game designers come in and make sure they're fit for gameplay and not just as an architectural piece. Single player levels will be large and expansive while multiplayer levels will be more enclosed and arena like for fast action.

Oni Preview and Interview [ Elevator shaft @ 640 x 480 ] > View Full-Size in another window.
Elevator shaft

Oni Preview and Interview [ TCTF Headquarters @ 800 x 600 ] > View Full-Size in another window.
TCTF Headquarters

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Most PC users know Bungie for their hit 3D RTS games, Myth and Myth 2. They also made a series of first person shooters called Marathon on the Macintosh, that basically served as the Mac's answer to Doom and Quake. PC ports for these games later appeared.

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