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ORB Review
January 23, 2003   Patrick Paik > [View My Other Articles]
Product Info | User Reviews(1) | Article Images(62) | Image Gallery | Comments | Forum Thread
Ballistics Report


Pros


Sound. The orchestral score definitely has its moments, nicely accompanying the action. Unit command acknowledgements are crisp and articulate, while sound effects do a good job of portraying the situation at hand.

Straightforward Experience. Beyond some quirky camera rotational functions and 3D unit movement commands [unfortunately] native to 3D RTS games, it’s easy to dive headfirst into ORB and get a grasp of what’s going on around you. The fairly basic game experience allows for gamers to quickly grasp the game’s fundamentals and begin refining their own style of play.

Graphics... sorta While this isn’t an absolute pro, ORB’s Dr. Jekyll and Mr. Hyde relationship with its presentation results in an overall positive experience. Brilliantly conceived backdrops and eerie FMV are offset by muddy textures and uninspired, boxy in-game models. This could’ve been so much more if the developers weren’t shy about taxing gamers’ systems.

ORB Review [ Drilling A Hole @ 800 x 600 ] > View Full-Size in another window.
Drilling A Hole

ORB Review [ Outnumbered @ 800 x 600 ] > View Full-Size in another window.
Outnumbered

ORB Review [ Skirmish @ 800 x 600 ] > View Full-Size in another window.
Skirmish


Cons


Poor Scaling. The 2D map is very unattractive and does an average job at best of representing the action. This is unacceptable, as it’s much easier to control and navigate the game from the 2D map than the 3D map. In battles, it’s very difficult to manage a zoom angle that combines both practical functionality with a visually appealing perspective of the action. You’ll tend to have to sacrifice one or the other, and oftentimes, it’ll be the latter. The overall speed of units with the vast maps is inappropriate, injecting a dose of tedium into an already simple game.

Weak Story. ORB hardly breaks any new ground in the sci-fi space epic. While it has the undertones to be a brooding, religiously-fueled journey, the less-than-serious portrayal of the races and forced scripting ends up giving the player a much more “tell, not show” experience as opposed to the “show, not tell” method strong storytelling embraces. ORB’s approach, unfortunately, is not very believable or endearing.

Bland Gameplay.When you cut down to the chase, ORB is simply about matching your fleet up against your opponent’s. The only way to make the resource gathering and research parts of ORB simpler is to automate the whole experience. Unfortunately, the only other area left for the player to take part in is tactical combat. As the vast majority of units can only move or attack, there really isn’t much to do unless you love space-based combat. Even then, the one-dimensional nature of ORB’s units makes the whole experience wear thin quickly.

ORB Review [ Asteroid Field @ 800 x 600 ] > View Full-Size in another window.
Asteroid Field

ORB Review [ Move On Soldier @ 800 x 600 ] > View Full-Size in another window.
Move On Soldier

ORB Review [ I Want It @ 800 x 600 ] > View Full-Size in another window.
I Want It





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 Random Fact
One of the lingering problems with the Big Bang theory is that cosmic background radiation is nearly uniform. If the Big Bang was true, our universe would expand like a balloon, meaning we’d have extremes of background radiation. There would be lots along the edges, more from “behind” (and this radiation would have a significantly larger wavelength, since we’re expanding away from it), and none in front. Stephen Hawking has recently suggested that there was no singularity, and thus no Big Bang, at the beginning of the universe.

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