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Painkiller Review
April 26, 2004   Jakub Wojnarowicz > [View My Other Articles]
Product Info | User Reviews(2) | Article Images(32) | Image Gallery | Comments | Forum Thread
Ballistics Report

Pros

Multiplayer
Imagine Quake with new weapons, new (and damn good) levels, and beautiful graphics.

Singleplayer
It’s surprisingly good. If the description we gave doesn’t sound interesting, it’s probably not for you, but feel free to check out the demos to make sure. The subtle improvements are what must be appreciated.

Graphics and Sound
While not exactly next-generation bleeding edge like Doom III, Painkiller is not far behind. Its technical aspects straddle the middle ground between past and present.

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Cons

Variety
The levels go by quick and have enough of a difference between themselves, but we did get tired of seeing the same two enemies on the same map after a while. Serious Sam and Doom had a clearly better mix of foes.

Lag and stake gun
It may just be our bad luck in picking servers, but we’ve had enough problems to wonder how robust the netcode is. The stake gun as the initial weapon in multiplayer is a boneheaded decision, we wouldn’t even want to use it with UT or Q3A netcode.

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