FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : Role Playing : Planescape: Torment Preview
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 



Random Gallery >> 
Click to view high-res Image!
Leaked Assassin's Creed 3 Screenshots [6] (0)

My Entry For The Contest. (6) by D4rk Force
[FX] 3-Screen Effect - Guide (part-1) (0) by nGAGE
My Entry for the Crank that SH#!T Up Contest (12) by TheGamesHD
Crank That PhysX UP! (10) by mohawkade
Drink That S#!t Up! (14) by p4l1ndr0m3
Crank THIS sH!t up! - 3DforREAL (71) by nGAGE
My First Video (3) by Stryker
Nvidia+Socom Cranks that $#%^ UP!!!!! (4) by mrinfinit3
CRANG That S#!T Up! (15) by ElwinRansom
Crank That S#!t Up! ENTRY :) (2) by CamoDaGreat

More Blogs >>




Planescape: Torment Preview
June 25, 1999   Bob CalBear Colayco > [View My Other Articles]
Product Info | User Reviews | Article Images(37) | Image Gallery | Comments | Forum Thread
Morte

Drugged up zombie amnesiacs - next Springer!

You begin the game in a rather disconcerting place - on a cold slab in the middle of a dirty mortuary amidst many other half-dissected corpses. What's worse is that you can't remember how you got there, or who you are. The object of Planescape is in fact, to learn about who you are and why you are immortal. Your character cannot truly die in Planescape, which is a good and a bad thing all at once. Each time you die, you lose your memory of who you are but at the same time, there are some sticky situations where "death" is the best option. At least you're not handling this alone. The first thing you find is a talking, floating skull named Morte who joins your party.

Planescape: Torment Preview [ Where am I? @ 640 x 480 ] > View Full-Size in another window.
Where am I?

Planescape: Torment Preview [ Better get outta here! @ 640 x 480 ] > View Full-Size in another window.
Better get outta here!

These guys don't look friendly

The rest of the alpha we played takes place primarily in the mortuary and a small slice of the town of Sigil. You wander through the mortuary finding various zombies, skeletons, and pale necromantic "Dustmen" who are alive, but are probably less inviting to talk to than the undead stuff walking about this hall of death. Morte provides great comic relief to this very dark, forboding environment that you start out in. Be wary though - the choices you make even at the start will affect how your character develops and how the rest of the game takes shape.

Planescape: Torment Preview [ Talk to Morte @ 640 x 480 ] > View Full-Size in another window.
Talk to Morte

Planescape: Torment Preview [ Meet Morte @ 640 x 480 ] > View Full-Size in another window.
Meet Morte

Back! Page 1     What about the visuals? Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Blow That S#!t Up! (8)
by Synchronous Failure (1147) Talk with this user on their Shout Box (My other blogs) Posted 33 months ago


 Hottest Topics
Two new GRID 2 gameplay trailers speeding your way (1)
Minecraft PC sales surpass the 8 million mark (0)
New Grand Theft Auto 5 trailer debuts main characters (0)
Crysis 3 'The Fields' campaign gameplay trailer (0)
New Far Cry 3 trailer focuses on co-op campaign (0)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Thought
Seems that video game makers lately love to give players the creeps. Between Thief, Half-Life, Aliens Vs. Predator, and now Planescape, I think I'm gonna be having nightmares for a while

FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2013 FS Media, Inc. All Rights Reserved