FiringSquad: Home of the Hardcore Gamer - Games, Hardware, Reviews and NewsSubmit your own or view users' CPU overclocking results!

  
 Home   News   THE MATRIX   Deals   Hardware   Games   Features   Media   Products   Forums   FS China 
AddThis Social Bookmark Button

Home : Games : First Person Shooter : Quake III Preview Part 2
» Join the Greatest Gaming Community NOW! (It's free)

Already a member? Login
 


Random Gallery >> 
Click to view high-res Image!
Battlefield 2 Review Screenshots [23] (5)


p45 contest (0) by vanovich
Know Your Roots: Unreal Tournament Review [Preliminary #2] (7) by Discobiscuits
Clive Barker's Jericho Review (Round 2) (6) by jacobvandy
The Orange Box Review in 500 Words! [Preliminary #2] (7) by Swatt
Bioshock: The Brutally Honest Review [Preliminary #2] (6) by Swatt
C&C:Renegade Review, wrist-slittingly good! (8) by McStu
Pt1t Results for Biostar contest (4) by Pt1t
The Bland Addiction: World of Warcraft (17) by Discobiscuits
Beyond Good and Evil (prelim 2) (5) by exe3
Results for biostar contest by DU|{E (0) by DU|{E

More Blogs >>




Quake III Preview Part 2
March 24, 1999   Dennis Thresh Fong > [View My Other Articles]
Product Info | User Reviews | Article Images | Image Gallery | Comments | Forum Thread
Instant switch weapons?... Nah

Overview -- Currently the time it takes to switch weapons in Quake 3 is 600ms, which is faster than Quake 2, but obviously a lot slower than the instant-switch in Quake. What people don't realize is that Quake's instant-switch weapons were a result from the lack of time to create weapon animations, rather than an intentional gameplay decision by id. After some discussion with the id guys, it became apparent that there would be no plans in implementing instant-weapon switch. Some of the reasons given were that instant-switch wasn't very realistic, it didn't look very good, and it was never a planned feature. (Look at Doom, its weapon switch is even slower than Quake 2)

My Thoughts - I tend to favor changes that promote faster gameplay, and certainly faster weapon switching is one of them. At the same time, I don't think having instant-switch weapons is necessary to achieve that goal. Quake 2 brought a new facet to the game that was not evident in the original - the necessity to know what weapons to use in which situations, and more precisely, before, during, and after battle.

An important note people have not mentioned is that weapon reload times will also play a big role in how quickly a weapon can be switched. In Quake, all weapons fired instantly and none had a very significant reload time. However, in Quake 2 and consequently Quake 3, many weapons have varying reload times, which would make instant-weapon switching awkward, especially for newbies in that some weapons would switch faster than others.

Suggestions to id - The 600ms weapon switch time currently implemented in Quake 3 is just fine, though speeding it up by any amount would certainly be welcomed (especially by Quake players).

Back! Page 1     Read on again for more... Next!
Blog + Share: Digg Del.icio.us Reddit SU furl • More: AddThis Social Bookmark Button
Send This Article to a Friend!  
Table of Contents
  Print Entire Article  

MATRIX CONTENT » RANDOM MEDIA BLOG More Blogs >>
No ratings yet
» Please rate this
Read this Media-Blog entry!» Monstru's Biostar Contest results (0)
by Monstru (5) Talk with this user on their Shout Box (My other blogs) Posted 8 days ago

Sponsored Links
:
[GO]


 Hottest Topics
New Duke Nukem Forever screens appear (31)
Epic's CliffyB cites piracy as argument against GoW 2 PC (30)
Fallout 3 shipping sans DRM (19)
Bungie announces....Halo 3?? Err. Hmm.. (19)
Jack Thompson disbarred (17)
Today's News >>
Today's Siteseeing >>


 Table of Contents


 Quick Fact
If you wish to voice your thoughts or have any comments, click on that huge messageboard button above!


Bad Credit Mortgages  Loan  Photo  The eBay Song  Personal Loan
FiringSquad is powered by... Back to Top Site MapContact UsAdvertise With Us Privacy StatementAbout Us  
News RSSSiteseeing RSSArticle RSS   © 1998-2008 FS Media, Inc. All Rights Reserved