While trying to capitalize on the success and familiarity of Quake II for the single player experience, they copied and pasted from Quake III Arena for the multiplayer side of things. If the intervening years since 1999 have given you more of a taste for the likes of Battlefield and Joint Operations, you might not like the arcade feel of the game’s matches. You’ll find none of your keyboard keys will allow you to go prone, lean, hold your breath, or call in air strikes. You will however, find plenty of teleporters, jump pads, quad damage upgrades, and armor shards all glowing in the familiar neon colors. You’ll also have to resort to scrambling for floating lightning guns, rail guns, and rocket launchers instead of laboring over which MP5 configuration to choose. It’s a trip back to the future that some will find hard to make. But for those of you still rocket jumping and strafe jumping in your sleep, you may find peace.
Though I spent countless hours of my life racing between teleporters in the past, I have to confess that it has been a while since I had Quake III spinning in my cd drive. I had become part of the multiplayer apostasy. But the lightning-quick brutality of the few CTF, Deathmatch, and Team Deathmatch rounds resurrected the old memories of the original feel and pace of the game.
I was able to notice only some small changes. Running speed feels to be up a little from the original Quake III level, and the knockback from the rocket launcher seemed to be a little less noticeable. The number of teleporters felt the same, but the number of jump pads felt fewer and farther between. Admittedly, they are all hard observations to make in the limited time I played on the few maps I saw. I can tell you is they are planning on having a sixteen player max in each game and they will be using most of the old fan favorites when it comes to the weapons. I played briefly with rail guns, rocket launchers, a hyperblaster, nail guns, lightning guns, shotguns, and grenade launchers. But with the game still without a firm release date set, you can expect some changes are still in the works. But if I were a betting man, I would say that the minds at id and Raven will strive to bring Quake 4’s multiplayer even closer in line with the greatness that was Quake III. So my advice is to dust off your old Arena cd’s if they aren’t already in your drives and start practicing or you may get schooled by yours truly. I got my ass handed to me so many times that it became clear that a reinstall of the old shooter was in order. I plan on being at the top of my Quake III game when Quake 4 comes out later this year, ready to take on all comers.
Left 4 Dead 2 PC Review
Valve says Left 4 Dead 2 contains so much new content, it's worthy of a sequel rather than DLC. Is this true or false? Judge for yourself in today's review!
Call of Duty: Modern Warfare 2 PC Review
With no dedicated servers, no lean, and 18-player cap for multi, does Modern Warfare 2 for PC live up to its predecessors? Most of the reviews online have praised Infinity Ward's latest shooter but those reviews were focused for console players -- how does the PC port fare? Find out in today's review!
Shattered Horizon Review
FutureMark, well known for their popular 3DMark benchmarks, is venturing into new territory with Shattered Horizon. This multiplayer shooter is perhaps best known for its system requirements -- the game supports DX10 only -- but there's more underneath the surface of this game than fancy visuals. Is it worth its $20 price tag though? Read Vandy's take inside!
Borderlands PC Review
Is it an RPG or is it an FPS? Borderlands blends the best elements of both in one entertaining package. Vandy has spent the past week playing the PC version of the game and came away rather impressed. Read his full thoughts on the game in today's review!
Operation Flashpoint: Dragon Rising Review
While it's not the true sequel to Operation Flashpoint, Dragon Rising is billed as a modern tactical sim just like its predecessor. Does it live up to these claims? Read Vandy's take in today's review!
Batman: Arkham Asylum PC Review
Already a smash hit on consoles, the PC version of Batman: Arkham Asylum sports better graphics and support for NVIDIA technologies PhysX and 3D Vision. But is a pretty face all this game has going for it? See how Rocksteady's latest title fares on the PC inside!
Resident Evil 5 PC Review
Sporting a new mercenaries mode with more enemies on screen, higher resolution DX10 graphics, and 3D Vision support, Resident Evil 5 is definitely best experienced on the PC. But does the PC version of the game suffer from any consoleitis? Vandy doesn't think so. Read his take on the game inside!
Darkest of Days Review and PhysX Performance
8monkey Labs time-shifting shooter, Darkest of Days, lets you experience the Civil War, both world wars, and more in an effort to save history as we know it. To up the immersion factor, the game also sports PhysX effects. Is the final product as cool as the concept though? Read vandy's take in today's review!
Wolfenstein PC Review
BJ Blazkowicz is back! Raven's latest shooter features new veil powers which are supposed to enhance gameplay, but are they too powerful? Read vandy's take in today's review!