FiringSquad: Besides the setting what sort of new gameplay features will this game have that other previous Rainbow Six titles didn't have?
Maxime Beland: With Rainbow Six Vegas, we go back to what made the franchise a success: Realism, Tactics and Close Quarter Battles (CQB). So new additions such as Rappelling, invert-rappel (very useful to observe a situation and plan an assault), the snake cam (small camera that let us observe under the door the situation), tagging system (we prioritize the targets for our teammates hence a better control of our actions), are examples of the new additions in Rainbow Six Vegas. Those are the tools needed for the OPA: you Observe, Plan and Assault.
Our goal is to maximize the tactical experience while staying fun to play and interesting for the players.
FiringSquad: What can you tell us at this stage about the game's multiplayer features?
Maxime Beland: Expect to find new online cooperative and adversarial game modes as well as some of the modes players have come to love in Rainbow Six.
Attack & Defend is a new team-based adversarial game mode in which one team assaults while the other team defends an objective. Your mission objectives vary from one map to another and include hostage rescue, bomb defusal and recovering intel.
As for customization, you can create a unique character and evolve that character throughout your online career. Your online appearance is your visual identity; its how other players see you in the game, so we’re going to give you tons of possibilities on customizing your appearance. Everything from your facial features to your uniform is customizable.
Finally, our match-making system will put players of the same level together. Veterans play with veterans and new players are going to play together so they can face off with opponents that are challenging without being unfair.
FiringSquad: This will be the first Rainbow Six game for next-gen consoles. What graphical features can we expect from Rainbow Six Vegas?
Maxime Beland: In terms of technology, we are able to go very far, and the next-gen leap will be very visible :). We are really taking full advantage of the engine, physics etc. More dynamic lights (non-shadow and shadow-casting), tons more rendered objects, picture-in-picture technology, advanced A.I. and physics, next-gen breakable objects, MOCAP animations also a completely new 3D HUD interface etc. Our attention, technology wise, is on A.I., visual effects, animations and environments.
FiringSquad: Are there any plans for a demo of the game to be released before the final version ships to stores?
Maxime Beland: I can’t answer that right now, but we’ll of course keep everyone updated!
FiringSquad: What is the current status of the game's progress and when will it be released?
Maxime Beland: The game will be released in November ’06, so right now we are full-speed on the game’s integration, development etc. It will be a very short and indoor summer for us =)
FiringSquad: Finally is there anything else you wish to say about Rainbow Six Vegas?
Maxime Beland: We are very happy to see how impressed and excited people are around Rainbow Six Vegas now that E3 is over! We had a great demo to showcase and it’s just an overview of what we will have in the final game in November. Expect to be amazed with what we are putting together :)
Elemental: Fallen Enchantress Preview Elemental: Fallen Enchantress is a standalone expansion pack and follow-up to developer Stardock's previous game in the series, subtitled War of Magic. That 4X strategy game was highly-anticipated and slated to compete with games such as Sid Meier's Civilization V for your turn-based strategy play-time, but was released in an incredibly broken and unfinished state that it never fully recovered from. Lead designer Brad Wardell apologized profusely to fans and set out with his team to go back to the drawing board and try again.
Almost two years later, the result of that proverbial mulligan is currently undergoing closed beta testing. In today's article, Will reports his thoughts on how Fallen Enchantress is shaping up, and will tell you whether or not you should be keeping an eye on it as it nears release later this year.
The Elder Scrolls Online Details Leak - Should Fans Be Excited? The Elder Scrolls Online, long rumored to be in development, was officially announced yesterday. Still in development at Zenimax Online Studios, this MMO aims to combine traditional genre mechanics with the spirit and sensibilities, not to mention setting and lore, of the immensely popular series of single-player RPGs. Though the game is set for a full unveiling in the next issue of Game Informer magazine, what appears to be the entire cover story article has been leaked to the interwebs already. In today's article, you'll find summary and analysis of all the alleged details, as well as feast your eyes on the very first screenshots and concept art from the game. Of course, the burning question now is, should you be excited?
ANNO 2070 Review
The year is 2070. The majority of life on Earth was devastated when global sea levels surged after the melting of the polar ice caps. Swaths of previously habitable land are now deep underwater, and sovereign nations are a relic of the past. But there is still hope...
This city-building RTS/simulation game from Ubisoft tasks you with re-colonizing what little land areas are left on the planet following a global warming apocalypse. Does it have what it takes to be worthy of your time and money, or should it be cast out to sea with the rest of civilization? Find out in today's review!
Mass Effect 3 PC Review
This latest release from EA/BioWare is the final entry in their trilogy of sci-fi action RPGs, putting you in a dire situation: rally the troops to save Earth at all costs. There was a lot of hype surrounding the final act of what has been a vast and highly-customizable story-telling experience, and the reception among many hardcore fans has been less than stellar. Even people that haven't played the game have probably heard about all the nerd rage going on over Mass Effect 3's ending...
If you want to cut through all the crap and find out whether or not the rest of ME3 is worth playing, come check out Will's spoiler-free take on the first blockbuster game release of 2012.
Batman: Arkham City PC Review Batman: Arkham City is the sequel to 2009’s smash-hit action game Batman: Arkham Asylum. As the name suggests, you will be reprising your role as the Caped Crusader and going against an even larger 'prison' filled with Gotham's criminals and villains. A textbook example on how to do a proper sequel, Arkham City takes what worked in the original, excised or improved upon what didn’t, and elevated everything to an even greater scope. The PC version suffered from a few months of delay, but in that time, Rocksteady worked closely to NVIDIA to implement some familiar technologies from the last game, such as PhysX and 3D Vision, along with new DirectX 11 optimizations. But how well was the whole package executed? Read on to find out!
Saints Row: The Third PC Review Saints Row is one of most unique series of games to build upon the open-world action template forged by Grand Theft Auto, and has met with plenty of critical and commercial success since it began on consoles back in 2006. This latest iteration, titled Saints Row: The Third promises the most outlandish fun and freedom of customization of them all, and in a much more PC-friendly package than its predecessor. Does it live up to those expectations and, more importantly, is it worth the price of admission? Find out in Will's latest review!
The Elder Scrolls V: Skyrim PC Review The Elder Scrolls V: Skyrim is Bethesda Softworks’ latest offering in their series of epic fantasy RPGs, as well as one of the most highly-anticipated PC titles of 2011. As the Dovahkiin, or Dragonborn, prepare to take the fight to the mythical beasts that have returned to the realm after centuries of slumber, all the while exploring a huge and highly-detailed open world.
The PC version of the game promises enhanced graphical fidelity, standard RPG trimmings such as hotkeys and quick-save, as well as unbridled mod support, something we’ll all be thankful for once they release that SDK. Skyrim has already sold millions of copies and set records for play-time on Steam... Find out why in today's review, which happens to be one of the biggest and most in-depth articles on the subject out there!
L.A. Noire Complete Edition PC Review L.A. Noire, as the name clearly states, is a video game built on the tropes of one of the greatest periods of American cinema: film noir. Developed by the now defunct Australian developer Team Bondi and published by Rockstar Games, this title has been out on consoles for a full six months before finally making its way to the PC. This “Complete Edition” of the game features improved graphics, keyboard/mouse controls, and every bit of previously-released DLC for free. But was it truly worth the wait? Read on and find out!
Mass Effect 3 PC Demo Impressions Mass Effect 3, EA/BioWare's third iteration in their series of sci-fi action RPGs and one of the most anticipated titles of the year, is fast approaching its March 6th release. This week, though, they released a playable demo on PC, Xbox 360, and PlayStation 3 that offers a glimpse into both the single-player and multi-player portions of the full game.
Whether you're waiting impatiently for your download to finish or don't have the time to check it out yourself, go ahead and read some impressions of the demo from resident FSers Synch and Vandy in today's article!
Call of Duty: Modern Warfare 3 Xbox 360 Review
The self-appointed "most anticipated game in history" launched worldwide this past Tuesday. Why, it's Call of Duty: Modern Warfare 3, of course (of course), what else? Unsurprisingly, the military FPS debate between this and Battlefield 3 rages on, but now that both have been released, surely we can take a look and objectively evaluate them both? Luke's taken the Xbox version of MW3 for a spin this week, so to find out what he thinks of it in today's review!