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Rollercoaster Tycoon Preview
February 26, 1999   Bob CalBear Colayco > [View My Other Articles]
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Introduction

Developer: Chris Sawyer
Publisher: Hasbro Interactive
Release Date: March 1999

Click Here To Get the Table of Contents

Weeeeeeeeee!!

How many times have you gone to a theme park like Disneyland or Magic Mountain and told yourself "I can run this place better than they can!" Or, "they should have put that drink stand over there." Perhaps maybe, "this ride would be PERFECT with just one more loop." Well now's your chance to make those tough decisions and a whole lot more, with Hasbro/Microprose's Rollercoaster Tycoon. You'll build your park from the ground up, and hire staff members, set prices, build and design rides, and arrange concession stands all around you park.

zoomed out
From this zoom level you can see large expanses

pretzel coasters
See how rollercoasters can intertwine with one another?

It sounds like a really unique idea but Bullfrog actually pioneered the amusement park simulation with "Theme Park." I was hopelessly addicted to Theme Park, because it had many of the same basic principles as Rollercoaster Tycoon. You had to micromanage almost every little detail of your park. If people became hungry, build more stands. Pricing for food and park admission were the source of your income, while your money was drained away on staff salaries, park expenses, etc. Rollercoaster Tycoon takes this premise to the next level, with even more features, micromanagement possibilities, and of course, better looking graphics!

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 Table of Contents


 System Reqs
Minimum Game Reqs
Pentium 90
16 MB RAM
4x CD
50 MB Hard Disk Space
1MB SVGA card

Recommended
Pentium 200
32 MB RAM
8x CD
50 MB Hard Disk Space
2MB SVGA card

Ideal
PentiumII 350
64 MB RAM
8x CD
180 MB Hard Disk Space
4MB SVGA card


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