Conclusion
Replays!
Our favorite part of the demo came at the end of the race. After each race you can view a replay of what just happened with a TV style broadcast. That is, you don't view the replay from the same behind the car view - they show it to you as if cameras were setup all around the track and this was some kind of NASCAR or F1 race on television. It's sometimes hilarious to look back at the replay and relive some of the better rocket shots taken, or goof ups on oil slicks. It's also serves as a tool to see how you can take certain turns better or why you spun out on a certain part of the track.
![Re-Volt Preview [ More fireworks - see missile cam at right? @ 640 x 400 ] > View Full-Size in another window.](images/e-s.jpg) More fireworks - see missile cam at right?
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Summing it up
Overall Re-Volt was a very enjoyable racing game. It's not too hard core or violent - simply a fun simulation that anyone can pick up quickly and have fun with. How does it stack up to the classic RC Pro-AM? Well, after briefly playing a NES ROM of the old game, I realized that my old memories of RC Pro-AM might have been better than the actual game. Besides being technologically superior in every way (duh), Re-Volt is charming and fun in its own right, and is definitely a game to keep your eye on.
![Re-Volt Preview [ A glowing blue car - Quad damage? @ 640 x 400 ] > View Full-Size in another window.](images/f-s.jpg) A glowing blue car - Quad damage?
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